Sledgehammer Games at GDC 2013


The Game Developers Conference, held annually in San Francisco, is a a great chance for our developers to mingle with peers, get back to their roots, and celebrate the video game industry. This year, a group of Hammers attended GDC 2013 and had an excellent time soaking in the culture and learning a lot from the presenters. Check below for a few images from the event last week! 

Picture of the crowd at Activision's GDC Party. Good times were had by all.

Basket of Activision's Atari history at the Activision GDC Party Tuesday night.

Some extremely mean looking gators in Pitfall, at the Activision GDC Party.

Activision's GDC Party drink menu. The Black Ops Dark & Stormy was delicious.

VIP at the Independent Game Developers and Game Developers Choice Award Ceremony.

Outside the Steam party on Wednesday night. Where, truth be told...

..."The cake is a lie."

Z-Trip at the Valve Party on Wednesday night. Amazing show!

One more of Z-Trip at the Valve Party.

The Microsoft Party definitely had a theme going. Great party and the band was excellent.

One more from the Microsoft GDC Party.

Be sure to follow along with us on Twitter, and like us on Facebook for more from the world of game development.  

Written by Sledgehammer Games

Categories Culture

Sledgehammer Games Announces New Initiative in Social Entertainment


Today at GDC 2013, Sledgehammer Games unveiled a new face for the development company - “Rubber Mallet Games,” and announced that they would be pushing the initiative to “Connect Through Caring™.”   The studio team, comprised of 140+ developers, will be transitioning their efforts from developing AAA games over to mobile and social platforms to create games to connect players and fans on an intimate and emotional level. “GDC has always been the venue for bold and thought provoking initiatives in our space.” stated Michael Condrey, Co-Founder and Studio Head of Development for Rubber Mallet Games. “The independent developer community has really opened our eyes to a different way of connecting with players sentimentally. It was natural we'd use this conference to unveil our new studio direction."  The rebranding of Sledgehammer Games to Rubber Mallet Games™ has already begun to roll out over their social space, and the core idea behind the brand refresh is to make the team appear more "friendly, heartwarming, and adorable."

Rubber Mallet Games™ is extremely excited about their upcoming game, Glass, and expect to delight fans at E3 with its premier.  

For more information on Rubber Mallet Games, please check out

Released: March 29, 2013.

Written by Rubber Mallet Games

Categories Culture

Audio Suite Open House at Sledgehammer Games


We’re extremely happy to announce that our massive, six-month long, studio expansion is finally complete! Last Friday, we cut the ribbon on our new Audio Suites, and celebrated with as much wine, cheese, and beer as possible. If you’ve been following along with us over the past six months, you know that we’ve been undergoing a massive build out project that has doubled the size of our studio to make room for 40 new jobs in 2013. The last phase of the project was to design and build six state-of-the-art audio suites to create award-winning sound and an onsite foley room to produce realistic background noises for our secret upcoming project. In attendance were all the contractors, technicians, and the building management that worked tirelessly to make all the necessary changes possible. Here are some pictures of the event:

Custom Sledgehammer Games Wine Glasses.

Left to Right: Sam Berkow, Dave Swenson, and Don Veca. 

One of the completed Audio Suites.

For all the happenings at the Sledgehammer Games studio, be sure to follow us on Twitter and Linkedin, and like us on Facebook.

Written by Sledgehammer Games

Categories Culture

Sledgehammer Games Wants You!


For the people that follow us on Twitter, Facebook, and Linkedin you know we are growing like gang busters. But what does it all really mean?

Sledgehammer Games is gearing up to deliver our next title, and we just completed a massive expansion project to make room for YOU!  In addition to adding more space for engineers, artists (of all disciplines), and designers, we’ve added space specifically for our embedded quality assurance team, a state-of-the-art focus test room, and a film studio quality dark room for our light and vfx artists. Additionally, we have just cut the ribbon on six new full service audio suites, as well as our onsite foley room, that were custom designed by Sam Berkow – whose previous credits include the Hollywood Bowl, Grand Ole Opry and The Jazz Standard.

Finding best in class developers to work with us, and deliver amazing software for our fans is our number one priority. We are growing like crazy, and we have plans to add 40 more jobs before the end of the year in all disciplines and levels of seniority across the development team. There has been no better time to consider your future at Sledgehammer Games working on Call of Duty – the industry's biggest franchise!

So come check us out, and let's build greatness together! Look no further than our Linkedin page for the amazing career opportunities we have available. We're looking forward to talking with you!

Interested in finding out more about Sledgehammer Games?

Click here for an article recently published on about Glen Schofield, Michael Condrey, and Sledgehammer Games.

Click here for an article about the history of Sledgehammer Games on Digital Trends.

Click here for Glen Schofield’s keynote speech at DICE 2013 on the Art of Inspiration.

Written by Sledgehammer Games

Categories Culture

Hammers Give Back to the Community at the San Francisco Food Bank


At Sledgehammer Games, we’re dedicated to making an impact within the video game community, as well as the community around us. On Tuesday, January 22nd we were given the opportunity by the SF Food Bank to donate our time to help feed those in need in the Bay Area. The SF Food Bank has a dedicated staff of 120 employees, 25,000 volunteers annually, and produces an impressive 100,000 meals per day. Our group was responsible for boxing up carrots, pears and beans and loading them on pallets to be distributed all over the Bay Area. Sledgehammer Games is just one of the many organizations that donate time every year to their efforts of feeding the less fortunate, and we’re extremely proud of the group of employees that donated their time this week.

For more information on the SF Food Bank and to find out how you can help, please visit their site:

Written by Sledgehammer Games

Categories Culture

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