As an artist, Aaron started his career creating storyboards and UI graphics on various projects in Seattle including The X-Files Game. As a hobby he created Doom and Quake maps which opened a door at Cavedog Entertainment as a level designer. This ultimately lead to a decade spanning career at Electronic Arts: Visceral Games. At Visceral Aaron worked on several James Bond games as a Lead Level Designer, and a Development Director on Godfather 1&2 and Dead Space 2. Aaron Joined Sledgehammer Games August 2009 and his favorite pastime is camping. In Overgrown. With the Barrett.
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