11.11.11

Question of the Week | 11-12-2011

by Sledgehammer Games

!http://cdn2.callofduty.com/sledgehammer/assets/library/gallery/89/859_medium.jpg|style=width: 580px; height: 116px;|src=http://cdn2.callofduty.com/sledgehammer/assets/library/gallery/89/859_medium.jpg!

<font face="tahoma">"Yo, Condrey, certain things aren't working the way I want. I need an answer! What is wrong with you!!!!"</font>

<font face="tahoma">via Twittersphere</font>

Twittersphere,

I can't put in words how much effort, passion, and dedication has been put into MW3 by all the devs involved. The commitment from everyone who contributed to this project to make it absolutely the best possible for fans is unparalled. MW3 is a labor of love by developers who are also passionate gamers, and every decision made along the way was for a singular goal - to make it the absolute best game possible. That holds true across Sledgehammer Games, IW, Beachhead, and all the studios involved in Call of Duty.

That commitment hasnt changed just because the game has launched. Just the opposite, in fact. The community dialog has been great, and everyone is working as hard as ever to address opportunities for improvement across the game and services. The community is massive, 35M+ by some estimates, and consequently by it's sheer scale it impossible to respond to every tweet and email. Just know that every single one gets read, and taken to heart. Even the ones that call me terrible, terrible names, I read... but then again, I have to read the ones from Schofield too.

In the mean time, please keep the feedback coming. Constructive criticism is always the most effective. Also, for issues there is a lot of MW3 and Elite information, as well as the contact information for the Activision Customer Service group, here:

<a href="http://activision.custhelp.com/cgi-bin/activision.cfg/php/enduser/home2.php">http://activision.custhelp.com/cgi-bin/activision.cfg/php/enduser/home2.php</a>

You can also follow me on Twitter: http://twitter.com/michaelcondrey </div></div>

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