May 07 / 2020
Over the last two years, we've taken a deep dive with our SHG Developer Profiles, a video series highlighting the developers throughout our studio. In the series, we've highlighted Environment Artists, Development Directors, Level Designers, Concept Artists, UI Artists, and so much more.
We're taking this series the next level in our new podcast series, Press F Podcast.
Our first episode highlights Josh Katz, Principal Multiplayer Designer. In his 10 years at SHG, he's worked on Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. We talk about iconic levels like Hunter Killer, weapon variants like Obsidian Steed, and learning to deal with crippling anxiety in the video game industry.