The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.
To all our Early Access PS5 and PS4 players ready to jump in -- let’s do this! And to all the returning players who checked out last month’s Alpha -- welcome back! We missed you.
Day One of Early Access to the Vanguard Multiplayer Beta is here, and we’re hyped for you to experience a taste of our Core Multiplayer offering for the first time – including new maps, modes, and gameplay innovations. For players returning from the Alpha, thanks for being vocal, typing us so many love letters, and creating amazing content. Seriously. And the suggestions box was filled. Thanks for the feedback.
While we were able to make updates to Vanguard’s gameplay since Alpha closed, some changes are still in progress and will push to launch.
Everything below outlines Weekend One of the Call of Duty: Vanguard Early Access Open Beta – which kicks off Friday, September 10th at 10 AM PT and runs until Monday, September 13th at 10 AM PT. As a reminder, the Beta represents just a portion of the full Multiplayer experience that is still in development, with even more content planned for launch on November 5th. Throughout the weekend, keep the commentary coming. We’ll be chasing intel from the Beta to further inform our launch offering. One team. One dream.
For a deep dive into playable content for this weekend’s Beta, check out the Call of Duty®: Vanguard Beta Guide for tips on Maps, Modes, Weapons and more.
MAPS (WEEKEND 1)
MODES (WEEKEND 1)
• Daniel Take Yatsu
• Arthur Kingsley
• Roland Zeimet
• Lucas Riggs
• Polina Petrova
• Wade Jackson
LEVEL CAP AND BLUEPRINT REWARD
The level cap throughout the Beta is 30. Reach level 20 during the Beta and you will unlock the Rat-A-Tat weapon Blueprint at launch. This Epic Blueprint has a total of 8 attachments that’ll equip you to blow (straight through) your enemy’s mind. Figuratively.
Combat Pacing is a feature that allows players the control over intensity to their games. Player count is determined by map size to achieve the intensity described in the Combat Pacing System. Player counts will vary.
Several graphical improvements will be noticeable. We’ve responded to player feedback regarding low visibility when taking damage, and visibility issues with character and map lighting.
The audio team has done a global mixing pass to improve informative audio for gameplay. Changes include:
Champion Hill Spawn Tuning
Spawns have been adjusted to mitigate issues observed in the Champion Hill Alpha such as players spawning very close to other players. To address this, we’ve tuned spawn locations and adjusted overall spawn logic.
Fixes in Progress
Stay tuned for September 17th, when the Beta opens up to players on all platforms. During the Beta, please make use of the following resources:
Good luck and have fun!
- Sledgehammer Games