05.10.22

Vanguard Season Three Patch Notes

by Sledgehammer Games

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Weapons

  • H4 Blixen (Submachine Gun)

    • Unlocking the Gold Completionist camo for the H4 Blixen now contributes to the Submachine Gun Diamond Completionist camo criteria as intended.

 

Challenges

  • Seasonal Challenges

    • Addressed an issue that prevented the completion of the following challenges in Warzone from being correctly reflected in the Vanguard UI.

      • Hyper Attack

      • Menacing Fire

      • Soldier On

    • We will continue to investigate issues related to challenge progression in Vanguard. To track the status of this issue, visit our Trello Board.

 

ZOMBIES

Weapons

  • Custom Reticles

    • Addressed an issue where players utilizing custom reticles in their selected loadout would begin a match without a weapon.

  • Challenges

    • H4 Blixen (Submachine Gun)

      • Unlocking the Golden Viper Completionist camo for the H4 Blixen now contributes to the Submachine Gun Plague Diamond Completionist camo criteria as intended.

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Weapons

  • Volkssturmgewehr (Assault Rifle)

    • Decreased Vital Damage from 56 to 39 (-30%).

      • The Volkssturmgewehr will require two or more Headshots to effectively improve its time-to-kill / reduce the number of bullets needed to eliminate an enemy.

    • Decreased Sprint-to-Fire Time from 217ms to 200ms (-8%).

  • H4 Blixen (Submachine Gun)

    • Addressed an issue that prevented the Mk. 8 Reflector Optic Attachment from properly unlocking at Weapon Level 18.

 

Perks

  • Addressed an issue where Loadouts would persist with outdated Perk selections.

    • Loadouts with Perk selections that are no longer valid following the May 27th game update will default to the first available Perk for the given slot. Double-check your Loadouts to ensure the desired selections are active.

 

Field Upgrades

  • Dead Drop

    • Addressed an exploit that awarded players with unearned Killstreaks.

      • Dead Drop was temporarily disabled while we fixed this issue. Players will find that it is once again available for use.

 

Clans

  • NEW: Clan Challenges

    • Deploy solo or with your Clan and complete challenges to earn Operator Skins, Blueprints, and other cosmetic items each week.

 

Bundles & Cosmetics

  • Corrected the Wide Eye Reticle to match its preview in the Battle Pass.

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Operators

  • Anna (Yeti)

    • Corrected Date of Birth in Operator Bio.

 

Weapons

  • Added the ability to inspect equipped Assault Rifles and Pistols.

    • Look for this feature to be expanded to all Weapons in the coming weeks.

  • Volkssturmgewehr (Assault Rifle)

    • Increased Vital Damage.

      • We expect to significantly decrease Vital Damage in an upcoming game update.

    • Increased Aim-Down-Sights Time from 190ms to 200ms (+5%).

    • Decreased Sprint-to-Fire Time.

  • KG M40 (Assault Rifle)

    • Survivalist Camo Category now references the correct Magazine Attachment requirement.

 

User Interface & Experience

  • Added Deaths stat column to the After Action Report Scoreboard for all game modes.

    • Deaths can also be found on the Scoreboard during a match in the following game modes where objective stats do not take precedence: Team Deathmatch, Kill Confirmed, Free-for-All, and Control.

 

Battle Pass

  • Granted the Imperatrix Operator Skin for Polina to all Season Three Battle Pass owners.

 

ZOMBIES

Weapons

  • Resolved an issue that prevented inspection sound from playing when some blueprint weapons are Pack-a-Punched.

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Maps

  • NEW with S3 Reloaded: Sphere

    • Hidden below the surface of an inconspicuous mining facility is a weapons lab that offers intense, close-quarters engagements around every turn. Jump into the Sphere 24/7 Playlist at the start of Season Three Reloaded!

  • Berlin

    • Addressed an exploit that allowed players to reach unintended locations near the Office.

  • Castle

    • Care Packages will no longer fall through the stairs near the Palace Outer Walls.

  • Sub Pens

    • Addressed exploits that allowed players to reach unintended locations near the Dry Docks and Loading Dock.

Modes

  • Arms Race

    • Riding a Motorcycle as it explodes will no longer cause the player’s view to rotate.

Operators

  • NEW with S3 Reloaded: Kim Tae Young (Harpy)

    • Trained by her mother as a fighter, Tae Young donned a mask to conceal her identity while helping families cross the North Korean border to safety. She soon earned a reputation amongst the Korean people as a local folk hero and keeper of justice. Even the briefest glimpse of her Dokkaebi mask instills hope in her people and fear in her enemies.

    • Unlocked via Operator Bundle, available for purchase in Season Three Reloaded.

Weapons

  • NEW with S3 Reloaded: H4 Blixen (Submachine Gun)

    • Favored by Special Operations Forces, this hard-hitting SMG offers mobility and accuracy in medium-range engagements.

    • Unlock Challenge: Get 3 Slide Kills in a single match 15 times.

  • STG44 (Assault Rifle)

    • Challenges for the Deadeye Camo Category are now properly tracked.

  • Nikita AVT (Assault Rifle)

    • Zac MS Stock Attachment will no longer obstruct the view of certain Optics.

  • Cooper Carbine (Assault Rifle)

    • Addressed an issue that prevented the M1941 Hand Stop Underbarrel, 14” Gracey Rapid Barrel, and Recoil Booster Muzzle Attachments from unlocking at their designated Weapon Levels.

  • M1 Garand (Marksman Rifle)

    • Mindgames Camo Category now references the correct Magazine Attachment requirement.

Equipment

  • No 69 Stun Grenade (Tactical)

    • Decreased Explosive Damage from 25 to 5.

  • S-Mine 44 (Tactical)

    • Decreased Explosive Damage in Hardcore game modes from 50 to 10.

      • This change was made to prevent lethality toward uninjured players; Explosive Damage in Core game modes remains unchanged.

Perks

  • Overkill (Tactics)

    • Moved from Supply (Slot 3) to Tactics (Slot 1).

  • Piercing Vision (Intel)

    • Increased amount of suppression required to highlight targets.

    • Decreased visibility of highlighted targets.

  • Survival Training (Supply)

    • Moved from Tactics (Slot 1) to Supply (Slot 3).

  • Ninja (Supply)

    • Moved from Tactics (Slot 1) to Supply (Slot 3).

Field Upgrades

  • Trophy System

    • Melee attacks will now properly deal damage to a Trophy System.

    • Ammo Box Field Upgrade can now be destroyed by a Trophy System.

    • Trophy Systems will no longer remain active when thrown out-of-bounds.

Killstreaks

  • Counter Spy Plane (4 Kills)

    • Announcer will now play the correct voice line when an enemy Counter-Spy Plane is activated.

 

Ranked Play Restrictions

  • Primary Weapons
    • MP-40
      • Muzzles
        • F8 Stabilizer
      • Barrel
        • VDD 189MM Short
    • Unrestricted Sniper Rifles: Type 99, 3-Line Rifle, or KAR98K
      • Optics
        • Factory Iron Sights
      • Rear Grips
        • Leather Grip
        • Fabric Grip
      • Stocks
        • Sakura CVR Custom
        • Removed Stock
  • Secondary Weapons
    • Top Break
      • Barrel
        • Wilkie W-7

Challenges

  • Seasonal Challenges

    • Progression toward the Season Two Mastery challenge is now properly tracked.

User Interface & Experience

  • Players who have reached Prestige 5 or higher will now see the correct Prestige emblem displayed throughout the menus.

  • Addressed an issue that forced the player back to the Multiplayer menu when using contextual (right-click) menus on PC.

Bundles & Cosmetics

  • Addressed an issue that prevented AS-44 Mechanized Reactive Blueprint from changing colors when inspected.
     

ZOMBIES

Enemies

  • Zaballa the Deceiver

    • Shortened Zaballa's mask swap animation to reduce invulnerability time.

    • Players can now deal some damage to Zaballa's body but should continue to focus on masks.

    • Zaballa's electrical attacks are more lethal but should now spawn within line of sight to or in the proximity of Zaballa.

    • Zaballa increases the number of electrical attacks by one for every destroyed mask.

Weapons

  • H4 Blixen (Submachine Gun)

    • Description: Favored by Special Operations Forces, this hard-hitting SMG offers mobility and accuracy in medium-range engagements.

    • The new H4 Blixen SMG weapon will be available via in-game challenge in Zombies or via a unique Blueprint version in the Store at the start of Season Three Reloaded.

    • Zombies Unlock Challenge: In Zombies, use SMGs to Eliminate 50 Zaballas.

  • Skal Crusher

    • Resolved an issue that prevented picking up blueprint throwable weapons.

Challenges

  • Reticles

    • Reticles earned in Zombies have been adjusted so that a central dot is always present to assist with aiming.
       

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Feature Update

  • Assault Combat Pacing filter removed from Quick Play and Featured Playlists

    • This change intends to improve diversity in map rotation. Although Assault Combat Pacing is the choice for just 5% of players, its impact on matchmaking cannot be understated. By removing this option, we aim to improve map rotation across all Quick Play playlists. We will be monitoring your feedback and game analytics to assess if this change has made the desired improvements. Give it a try, and let us know how you feel. 

  • Minimum and maximum player counts for Tactical and Blitz Combat Pacings have been tuned. We made these changes to ensure that Tactical serves as a classic Call of Duty experience and Blitz satisfies those looking for high-intensity gameplay. Details on player counts are below.

    Map                             Tactical           Blitz              
    Berlin 6v6 14v14
    Bocage 6v6 10v10
    Casablanca 6v6 10v10
    Castle N/A 14v14
    Das Haus 6v6 N/A
    Decoy 6v6 10v10
    Demyansk 6v6 10v10
    Desert Siege 6v6 14v14
    Dome 6v6 10v10
    Eagle's Nest 6v6 10v10
    Gavutu 6v6 14v14
    Gondola 6v6 10v10
    Hotel Royal 6v6 10v10
    Mayhem 6v6 N/A
    Numa Numa 6v6 10v10
    Oasis 6v6 10v10
    Paradise 6v6 14v14
    Radar 6v6 10v10
    Red Star N/A 14v14
    Shipment N/A N/A
    Sub Pens 6v6 10v10
    Tuscan 6v6 10v10

Camo Challenges

  • Nikita AVT (Assault Rifle)

    • Corrected the requirements for multiple Camo Categories.

      • Pack Tactics: 40/80/120/160/200/240/280/320/360/400 Eliminations

      • Surgical: 5/10/15/20/25/30/35/40/45/50 Headshots

      • Predatory Ambition: 5/10/15/20/25/30/35/40/45/50 Multikills

      • Reptilian: 3/6/9/12/15/18/21/24/27/30 Bloodthirsties

  • M1916 (Marksman Rifle)

    • Corrected the requirements for multiple Camo Categories.

      • Pack Tactics: 30/60/90/120/150/180/210/240/270/300 Eliminations

      • Predatory Ambition: 5/10/15/20/25/30/35/40/45/50 Multikills

      • Reptilian: 3/6/9/12/15/18/21/24/27/30 Prone Kills

      • Wildcat: 5/10/15/20/25/30/35/40/45/50 Holding Breath Kills

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Stability

  • Addressed an issue that caused a Server Disconnected error in Private Matches with the CDL ruleset enabled.

 

Modes

  • Arms Race

    • Destroying the last remaining enemy base while enemies are within will no longer cause a UI error.

 

Weapons

  • Increased Ammo Capacity for all automatic Weapons to a minimum of 30 Rounds (Excludes: BAR Assault Rifle.)

  • Removed Ammo Capacity penalty from all Magazine Attachments with Reload Time and Aim Down Sight (ADS) Time benefits (Excludes: Light Machine Gun Magazines with Damage benefits.)

  • ITRA Burst (Assault Rifle)

    • Decreased Effective Damage Range.

    • Botti 300mm CXII (Barrel)

      • Decreased Effective Damage Range benefit.

  • AS44 (Assault Rifle)

    • Increased Recoil Control.

    • Kovalevskaya 615mm (Barrel)

      • Decreased Aim Down Sight (ADS) Time penalty.

    • ZAC 650mm Precision (Barrel)

      • Increased Recoil Control benefit.

    • Empress Falchion A (Barrel)

      • Decreased Horizontal Recoil Control penalty.

  • NZ-41 (Assault Rifle)

    • Increased Recoil Control.

  • KG M40 (Assault Rifle)

    • Increased Fire Rate.

    • Increased initial Recoil Control.

    • VDD 390mm Rapid (Barrel)

      • Decreased Fire Rate bonus.

  • Sten (Submachine Gun)

    • Added 3-Shot Kill Damage Range.

    • Decreased Aim Down Sight (ADS) Walking Speed.

    • Gawain 140mm Short (Barrel)

      • Decreased Aim Down Sight (ADS) Walking Speed benefit.

    • Hockenson 248mm Burst (Barrel)

      • Increased Fire Rate benefit.

    • SA 65mm Rapid (Barrel)

      • Decreased Fire Rate benefit.

    • Gawain Custom (Stock)

      • Decreased Aim Down Sight (ADS) Walking Speed benefit.

    • SG98 Compact (Underbarrel)

      • Decreased Aim Down Sight (ADS) Walking Speed benefit.

    • .45 ACP 20 Round Fast Mags (Magazine)

      • Decreased Damage benefit.

  • Combat Shotgun (Shotgun)

    • Increased Sprint-to-Fire Time.

  • Gracey Auto (Shotgun)

    • Increased Effective Damage Range.

  • M1 Garand (Marksman Rifle)

    • Mindgames Camo Category now references the correct Magazine Attachment requirement.

  • Gorenko Anti-Tank Rifle (Sniper Rifle)

    • Decreased Aim Down Sight (ADS) Time.

    • 440mm Anastasia Custom (Barrel)

      • Decreased Flinch Resistance benefit.

    • 240mm ZAC Rapid (Barrel)

      • Removed Aim Down Sight (ADS) Time benefit.

    • 400mm Kovalevskaya Wrap (Barrel)

      • Increased Aim Down Sight (ADS) Time penalty.

      • Decreased Flinch Resistance benefit.

    • 420mm Empress (Barrel)

      • Removed Idle Sway Control benefit.

 

User Interface & Experience

  • Players who have reached Prestige 5 or higher will now see the correct Prestige emblem displayed throughout the menus.

 

Bundles & Cosmetics

  • CDL Midseason Pack

    • Corrected the preview images for Roland’s “The Boss” Operator Skin and the “Love Massacre” Emblem.

 

ZOMBIES

Weapons

  • Weapon Camos

    • Addressed an issue that prevented the Survivalist camo challenges from tracking.

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Operators

  • All Operators are now silent while mantling, landing, and performing other movements.

Ranked Play

  • The Season 3 Top 250 Skill Division and Ladder are now live.

Weapons

Magazine Attachments with a low-caliber have struggled to perform on par with their high-caliber counterparts. Today’s update increases the firepower of low-caliber Magazines so that players can equip these Attachments for the handling benefits while maintaining similar bullets-to-kill. Damage values are crafted to be most effective with shots to the head and torso. Decreases in range will favor close-range gunfights.

  • STG44 (Assault Rifle)

    • 7.62 Gorenko 30 Round Mags (Magazine)

      • Increased damage from 22 to 24 (+9%).

      • Increased effective damage range penalty.

  • Automaton (Assault Rifle)

    • 5.6mm 25 Round Mags (Magazine)

      • Increased damage from 18 to 20 (+11%).

      • Increased effective damage range penalty.

      • Increased fire rate bonus.

  • Itra Burst (Assault Rifle)

    • 6.5mm Sakura 20 Round Mags (Magazine)

      • Increased damage from 22 to 25 (+14%).

      • Decreased burst delay benefit.

      • Increased effective damage range penalty.

    • .303 British 32 Round Mags (Magazine)

      • Increased fire rate bonus.

      • Increased burst delay bonus.

      • Increased effective damage range penalty.

  • BAR (Assault Rifle)

    • 8mm Klauser 20 Round Mags (Magazine)

      • Increased damage from 28 to 32 (+14%).

      • Increased effective damage range penalty.

  • AS44 (Assault Rifle)

    • 7.62 Gorenko 45 Round Mags (Magazine)

      • Increased damage from 19 to 23 (+21%).

  • NZ-41 (Assault Rifle)

    • 8mm Klauser 30 Round Mags (Magazine)

      • Increased damage from 28 to 32 (+14%).

    • 6.5mm Sakura 45 Round Mags (Magazine)

      • Increased damage from 28 to 31 (+11%).

      • Increased effective damage range penalty.

  • Volkssturmgewehr (Assault Rifle)

    • 7.62 Gorenko 30 Round Mags (Magazine)

      • Increased damage from 21 to 24 (+14%).

    • 7.62 Gorenko 20 Round Fast Mags (Magazine)

      • Increased damage from 21 to 24 (+14%).

  • Nikita AVT (Assault Rifle)

    • 6.5 Sakura 50 Round Drums (Magazine)

      • Increased damage from 19 to 22 (+16%).

      • Increased effective damage range penalty.

  • KG M40 (Assault Rifle)

    • 6.5mm Sakura 35 Round Mags (Magazine)

      • Increased damage from 22 to 24 (+9%).

  • MP-40 (Submachine Gun)

    • 7.62 Gorenko 32 Round Mags (Magazine)

      • Increased damage from 23 to 31 (+35%).

      • Increased effective damage range penalty.

      • Decreased fire rate bonus.

  • Sten (Submachine Gun)

    • 7.62 Gorenko 32 Round Mags (Magazine)

      • Increased damage from 23 to 30 (+30%).

  • M1928 (Submachine Gun)

    • 9mm 50 Round Drums (Magazine)

      • Increased damage from 20 to 24 (+20%).

      • Increased effective damage range penalty.

  • Owen Gun (Submachine Gun)

    • 7.62 Gorenko 33 Round Mags (Magazine)

      • Increased damage from 25 to 32 (+28%).

      • Increased effective damage range penalty.

      • Decreased fire rate bonus.

    • 7.62 Gorenko 72 Round Drums (Magazine)

      • Increased damage from 25 to 32 (+28%).

      • Increased effective damage range penalty.

      • Decreased fire rate bonus.

  • PPSh-41 (Submachine Gun)

    • 8mm Nambu 71 Round Mags (Magazine)

      • Increased damage from 21 to 27 (+29%).

      • Increased effective damage range penalty.

  • Welgun (Submachine Gun)

    • 7.62 Gorenko 48 Round Mags (Magazine)

      • Increased damage from 24 to 31 (+29%).

      • Increased effective damage range penalty.

  • Einhorn Revolving (Shotgun)

    • Birdshot 5 Round Cylinder (Magazine)

      • Decreased effective damage range penalty.

  • Double Barrel (Shotgun)

    • 16 Gauge (Magazine)

      • Decreased effective damage range penalty.

  • MG42 (Light Machine Gun)

    • 6.5 Sakura 125 Round Drums (Magazine)

      • Increased damage from 17 to 19 (+12%).

      • Increased effective damage range penalty.

  • Type 11 (Light Machine Gun)

    • 5.6mm 45 Round Mags (Magazine)

      • Increased damage from 19 to 23 (+21%).

      • Increased effective damage range penalty.

  • Bren (Light Machine Gun)

    • 6.5 Sakura 30 Round Mags (Magazine)

      • Increased damage from 25 to 32 (+28%).

      • Increased effective damage range penalty.

  • Whitley (Light Machine Gun)

    • .303 British 45 Round Mags (Magazine)

      • Increased damage from 28 to 31 (+11%).

      • Increased effective damage range penalty.

      • Decreased fire rate bonus.

  • G-43 (Marksman Rifle)

    • 6.5mm Sakura 20 Round Mags (Magazine)

      • Increased damage from 25 to 31 (+24%).

      • Increased effective damage range penalty.

  • M1916 (Marksman Rifle)

    • 6.5mm Sakura 20 Round Mags (Magazine)

      • Increased damage from 38 to 40 (+5%).

      • Increased effective damage range penalty.

      • Decreased fire rate bonus.

Field Upgrades

  • Trophy System

    • Trophy Systems will no longer destroy a thrown Skal Crusher.

Bundles & Cosmetics

  • Corrected the bullet impact decal of the Lost Blood Blueprint for the Gorenko Anti-Tank Rifle.

  • Addressed an issue where Camos were not displayed on the Junkyard Jet Blueprint for the Sledgehammer.

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Maps

  • NEW: Mayhem

    • This 1950s movie set is built for fast-paced combat. Jump into the Mayhem 24/7 Playlist at the start of Season Three!

  • Bocage

    • Adjusted the P1 Hardpoint location to prevent players from capturing and contesting from an unintended location.

  • Eagle’s Nest

    • Addressed an issue that caused graphical corruption near the Library.

  • Gavutu

    • Players can no longer use the Deployable Cover Field Upgrade to prevent other players from climbing the ladder on the LST Ship.

  • Sub Pens

    • Attack Dogs will no longer get stuck outside of the playable area.

    • Footstep audio will now properly play when players walk on the grate floor in the Maintenance area.

Modes

  • Control

    • Addressed an issue where the Announcer's voice lines sometimes did not match the current game events.

  • Arms Race

    • General

      • Addressed an issue where players within the blast radius of a Base were not properly notified.

      • Destructible walls at the Castle Base are now properly damaged by the Demolition Charge Lethal Equipment.

      • Corrected the capture point boundaries at Base E to prevent players from capturing from an unintended location.

      • Players will no longer lose a Lethal Equipment after purchasing a Field Upgrade from a Buy Station.

      • Addressed an issue where Base gates could not be damaged after deploying a Motorbike.

      • Improved the Tank’s ability to traverse the terrain.

      • Addressed an issue where Operators would not be aligned with the Motorbike while driving it.

      • Friendly Base gates will no longer become stuck after a player detonates the Goliath Field Upgrade.

      • Weapons equipped with the Wreck Proficiency Attachment will now deal increased damage to walls, gates, and vehicles.

    • Stability & Exploits

      • Addressed an issue that caused a fatal error crash when players join an in-progress match.

      • Increased the distance at which enemies can be seen to prevent engagements where a player is seemingly invisible.

      • Addressed an exploit where players could survive out of the playable area using vehicles.

      • Addressed an exploit that caused players to become invulnerable when there are no lives remaining.

      • Addressed an exploit where players could obtain an unintended number of Nebula Crates.

Ranked Play

  • Ranked Play Leaves Beta

    • A special note to say THANK YOU to everyone who took part in the Season Two Beta. The data and feedback we collected throughout the Beta resulted in many fixes and improvements and were critical to the success and future of Ranked Play. Keep the feedback coming! - Treyarch

  • Season 3 Skill Rating Reset

    • Players' Skill Ratings have been reset at the start of Season 3.

    • Play 5 Skill Evaluation Matches to earn a Season 3 Skill Rating and get placed into a Skill Division & Tier.

    • Initial Skill Rating placement has changed in Season 3. Therefore, after their 5 Skill Evaluation matches, some players may find that they get placed below where they were initially placed at the start of the Season 2 Beta.

    • Win matches after your initial placement to earn SR and advance your Skill Division & Tier over the remainder of the Season.

  • Season 3 Top 250 Skill Division & Leaderboard

    • The Season 3 Top 250 Skill Division and Ladder will go live on May 4th, one full week into Season 3, to give players time to earn a Season 3 Skill Rating and advance through divisions.

  • General

    • Fixed the "Cricket Glitch" that was causing some players to have reduced performance and chirping noises on some maps.

    • Fixed an issue where Ranked Play Camo Rewards would occasionally unequip.

    • Inactive players will now be kicked from Ranked Play matches, making them eligible for Suspension or Ladder and Skill Rating penalties.

    • Added Berlin Control to the Ranked Play map rotation.

  • UI Updates

    • Skill Division Tiers now use Roman Numerals instead of Numbers (Elite V, Elite IV, Elite III, Elite II, Elite I).

    • Once unlocked, Ladder Event Rewards correctly appear as unlocked on the My Career Rewards screen.

    • All players can now see and preview the Ranked Legend Solange Operator Skin Reward on the "Division Rewards" tab on the Rewards Screen, regardless of their current Skill Division.

    • Victory Flames now display behind Rank Icons on the Ladder and Top 250 Leaderboard when earned.

    • Updated the Top 250 Skill Division icon used in various locations.

    • Fixed an issue causing Skill Division icons to be incorrectly offset from player Rank icons on some screens.

  • Restrictions

    • The Volkssturmgewehr Assault Rifle is now restricted in Ranked Play.

    • The Sledgehammer melee weapon is restricted in Ranked Play.

      • This weapon can be selected in Loadouts but will unequip/appear restricted upon entering matchmaking and replaced with the Ratt in-game.

  • Season 3 Ranked Play Rewards

    • Players can earn the following rewards in Ranked Play during Season 3:

      • Blueprints

        • Pro Issue Automaton - Finish Top 5 in a Ladder Event

        • Pro Issue SMG Charlie - Win 50 Ranked Play Matches

      • Camos

        • Season 3 Ladder Champion - Finish 1st in a Ladder Event

        • Season 3 Ranked Veteran - Win 100 Ranked Play Matches

      • Charms

        • Good Game - Finish Top 10 in a Ladder Event

        • Dap Up - Win 25 Ranked Play Matches

      • Spray

        • Defuse You Lose - Win 10 Ranked Play Matches

      • Sticker

        • Season 3 Ranked Competitor - Complete 5 Skill Evaluation Matches

      • Emblems

        • Earn an Animated Skill Division Emblem at the end of Season 3 to reflect your highest Season 3 Skill Division 

  • Ranked Play Matchmaking

    • Updated Ranked Play matchmaking rules to reduce the likelihood of receiving a high-ping match with players from a different region.

Operators

  • NEW: Mateo Hernandez (Harpy)

    • Mateo was born into a large immigrant family in Texas, dreaming of becoming a civil engineer.  He joined the Navy during World War II, fighting as a tail gunner in the Pacific. After witnessing growing prejudice and racism against his people following the war, Meteo threw himself into campaigning for his people, speaking out against these injustices as well as helping reunite families across the Mexican border.

  • NEW: Florence Carter (Harpy)

    • Born and raised in Alabama, Florence dreamed of representing her country as a fighter pilot since she was a little girl. During WWII, she was determined to make those dreams come true, but was turned away from those opportunities due to both her gender and her race. After the war, the SOTF recognized her talent and passion for being in the sky and Florence has flown as a rescue helicopter pilot for them ever since.

  • Bug Fixes

    • Snoop Dogg’s body will no longer float after death.

    • Beatrice, Constanze, and Padmavati are no longer silent while mantling, landing, and performing other movements.

    • Addressed an exploit that caused Operator heads to disappear when using the Top Break Pistol with certain Attachments.

     

Weapons

  • NEW: Nikita AVT (Assault Rifle)

    • Accurate and reliable with best-in-class fire rate, this AR can be outfitted to exceed in CQC or long-range combat scenarios.

    • Unlocked with Battle Pass at Tier 31.

  • NEW: M1916 (Marsman Rifle)

    • A semi-automatic rifle with a combination of power and fire rate. Impressive at any range in the hands of a capable marksman.

    • Unlocked with Battle Pass at Tier 15.

  • NEW: Sledgehammer (Melee)

    • A tool designed for breaking stone, though it works equally well on enemy bones in a punch.

    • Unlock Challenge: Get a Multikill with a Melee Weapon in 15 different matches.

  • NEW: Skål Crusher (Melee)

    • A tool usually used to chop apart wood; it can also chop apart enemies or be thrown at them.

    • Unlock Challenge:Get 5 Melee Weapons kills in 15 completed matches.

  • STG44 (Assault Rifle)

    • Konstanz Tactical (Stock)

      • Decreased ADS move speed benefit.

  • Volkssturmgewehr (Assault Rifle)

    • Decreased aim walking movement speed.

    • Shells will no longer cease to eject from the Weapon after sustained fire.

    • VDD 287mm (Barrel)

      • Decreased aim walking movement speed benefit.

    • Reisdorf 22V Adjustable (Stock)

      • Decreased aim walking movement speed benefit.

  • Type 100 (Submachine Gun)

    • Sakura 196mm Light (Barrel)

      • Decreased aim walking movement speed benefit.

    • Warubachi 134mm Rapid (Barrel)

      • Slightly increased accuracy penalty.

    • Warubachi Grip Folding (Stock)

      • Decreased aim walking movement speed benefit.

    • .30 Russian Short 30 Round Mags (Magazine)

      • Increased fire rate penalty.

  • PPSh-41 (Submachine Gun)

    • Increased accuracy.

    • Decreased hip fire accuracy.

    • Kovalevskaya 230mm BO3P (Barrel)

      • Decreased hip fire accuracy benefit.

    • ZAC 300mm (Barrel)

      • Decreased accuracy benefit.

      • Increased aim walking movement speed penalty.

  • Armaguerra 43 (Submachine Gun)

    • Imerito 180mm Short (Barrel)

      • Decreased aim walking movement speed benefit.

    • Imerito TA Skeletal (Stock)

      • Decreased aim walking movement speed benefit.

  • Welgun (Submachine Gun)

    • Decreased damage ranges.

    • Increased initial recoil while firing.

    • 320mm SA Shrouded (Barrel)

      • Decreased accuracy benefit.

  • G-43 (Marksman Rifle)

    • Fitzherbert Short (Barrel)

      • Decreased aim walking movement speed benefit.

    • Wyvern Skeletal (Stock)

      • Decreased aim walking movement speed benefit.

  • Gorenko Anti-Tank Rifle (Sniper Rifle)

    • 22mm ZAC Rapid (Barrel)

      • Slightly decreased rate of fire.

  • Ice Axe (Melee)

    • Addressed an issue that prevented throwable Melee Weapons from being thrown while the Aim Down Sights button is held.

  • General

    • Camo Challenges that require Headshots or Longshots are now properly tracked.

    • Progress toward unlocking the Plague Diamond Camo in Zombies is now properly tracked.

    • Added unlock challenges for the Season Two Battle Pass weapons.

Equipment

  • S-Mine 44 (Tactical)

    • Addressed an issue that caused the S-Mine 44 to jitter and repeatedly play sound effects upon placement.

Perks

  • Fortified (Tactics)

    • Bomb site explosions in Search & Destroy will now kill players who have Fortified equipped.

Field Upgrades

  • NEW: Trophy System

    • Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles.

    • Available to all players upon logging in for the first time during Season Three.

More on Trophy System

When we released Vanguard last year, our initial tuning on Lethal Equipment deemphasized their lethality in combat, focusing our combat on gun skill. With new explosive equipment added in Seasonal updates and clear player feedback indicating its appeal, it became apparent that the Trophy System should make its debut.

Upon deployment, the Trophy System will protect its immediate radius from the following incoming and pre-established items for a limited time. Notably, the Throwing Knife is an exception to these defenses due to the high-risk, high-reward nature of this Lethal Equipment.

  • Incendiary Grenade

  • Sticky Bomb

  • MK2 Frag Grenade

  • Gammon Bomb

  • Thermite

  • Demolition Charge

  • Molotov Cocktail

  • No. 69 Stun Grenade

  • MK V Gas

  • S-Mine 44

  • Decoy Grenade

  • Ammo Box

  • Trophy System

  • Jammer

  • Field Mic

User Interface & Experience

  • Party member Operators will now hold the correct showcase Weapon during the lobby walk sequence.

  • Proximity indicators are no longer displayed on the HUD for the Sticky Bomb Lethal Equipment in Hardcore modes.

  • Arms Race, Control, and Patrol are now properly tracked in the Combat Record.

  • Improved the scrolling functionality of the Friends and Recent Players lists.

  • Corrected the challenge descriptions for the NZ-41 Survivalist and Type 11 Death Artist Camo Categories.

  • Addressed an issue that caused player microphone indicators to disappear.

Bundles & Cosmetics

  • General

    • VFX and Animation pass completed for Weapon Blueprints, Finishing Moves, Charms, and other Bundle items.

    • Addressed issues with some Attachment cosmetics that prevented the Attachment from being equipped. 

    • Addressed instances of Operator skins and Blueprints blocking scope visibility. When aiming down sights. 

  • Tracer Pack: Snoop Dogg Operator

    • Cigar light will no longer disappear at the end of the “Hit This, Fam” MVP Highlight animation.

    • Operators equipped with the "Finishizzle Movizzle" Finishing Move will no longer observe hands clipping through face.

    • Snoop Dogg's nose no longer clips through his mask in the “Tactical Toke” Highlight Intro animation.

  • Mecha Menace Mastercraft

    • Addressed an issue with the Mechanized Blueprint in which Reactive Inspect did not function properly.

  • Forbidden Sacrifice

    • Corrected the positioning of Operator hands while the Spinebuster Blueprint for the Sten SMG is held.

       

Zombies

Weapons

  • Season Three

    • M1916 and Nikita AVT available in Zombies loadouts once unlocked in the Season Three Battle Pass.

  • New Weapon Unlock Challenges added to Zombies for the KG40, Whitely, Sledgehammer, and Skål Crusher.

Covenants 

  • Addressed an issue where the Deadshot Covenant was not always moving weapon crosshairs to an enemy headshot location.

Challenges

  • Season Challenges

    • New Season Challenges available at the start of Season Three.

  • General

    • Addressed an issue where an incorrect icon was appearing when completing the Amaguerra 43 unlock challenge.

Side Quest

  • Addressed an issue that allowed a player already equipped with the Ray Gun to acquire a second Ray Gun from the digging side quest on Terra Maledicta.

Stability

  • Addressed various stability issues related to using Artifacts at higher rounds.

Gameplay

  • Addressed an issue where players equipped with a melee weapon and lethal equipment would be holding the equipment like a weapon after being revived.

  • Addressed various visual and animation issues with thrown melee weapons in Zombies.

Dedicated Server Pause

  • Addressed an issue where accessing certain menus could unpause the game.

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