02.13.22

Vanguard Season Two Patch Notes

by Sledgehammer Games

MULTIPLAYER

Maps

  • Castle

    • Addressed an issue where Operators could be invisible during the MVP Voting phase.

Modes

  • Search & Destroy

    • Bomb timers will now always be shown on the HUD.

  • Arms Race

    • Improved physics when colliding with a Nebula Crate using the CD12 Transport vehicle.

Weapons

  • Combat Shield (Melee)

    • Addressed an issue that caused Operator heads to disappear when using a Combat Shield and Akimbo weapons.

Killstreaks

  • Glide Bomb (5 Kills)

    • Targetting UI elements will no longer persist if a teammate uses a Ball Turret Gunner while the player’s Glide Bomb is active.

Ranked Play

  • Addressed an issue that prevented some players from being placed on a Ladder after completing their 5 Skill Evaluation matches.

User Interface & Experience

  • Progression is now accurately displayed on the Rank widget in Multiplayer menus.

  • Players can now access the Armory while the cross-platform play option is disabled.

  • Operators will now showcase the correct Weapon during the countdown of a Free-for-All match.

  • Fixed a crash when resuming the game from an idle state on Xbox consoles.

Bundles & Cosmetics

  • The Hard Shell Bundle will now grant the correct item for the Typhoon Weapon Charm.

  • Addressed an issue that prevented Halima’s face from properly animating during loot previews.
     

ZOMBIES

Stability

  • Addressed a stability issue where players would be kicked from a match when reviving a player using melee and tactical items only.

  • Added stability fixes for crashes that would occur while inspecting the Decimator Shield or Ray Gun. Weapon inspects for both of these items have been enabled.
     

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General

  • Lobby Walk

    • Weapons will no longer be misplaced when a Combat Shield is equipped in the secondary Weapon slot.

Maps

  • Tuscan

    • Adjusted Hardpoint spawn locations to be slightly further from the third hill.

    • Adjusted Control initial spawn locations to be further back.

  • Gavutu

    • Adjusted Control spawn locations to avoid putting the player in immediate danger.

Weapons

  • Challenges

    • Reduced Headshot and Longshot requirements for several Camo Challenges.

  • Armaguerra 43 (Submachine Gun)

    • Weapon is no longer completely silent while firing with a Silencer Attachment equipped.

Attachments

  • Addressed an exploit that allowed Attachment modifiers to stack.

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Modes

  • Arms Race

    • The “Escort” and “Eliminate” UI elements will now properly update during the sudden death phase of a match.

    • Addressed an exploit that allowed players to become invulnerable after dying to fall damage.

    • Addressed an issue that caused Buy Station purchases to not subtract from the player’s cash balance.

    • Players will no longer have an invisible weapon when the “Bioluminescence” or “Steamer” Blueprints are equipped.

  • Ranked Play

    • Updated Restrictions

      • The Skal Crusher has been restricted in Ranked Play and can no longer be equipped to loadouts.

Weapons

  • Cooper Carbine (Assault Rifle)

    • 22” Cooper Custom (Barrel)

      • Increased ADS time.

    • 8” Ragdoll Short (Barrel)

      • Decreased recoil while firing.

    • 18” Ragdoll G45 (Barrel)

      • Decreased recoil while firing.

    • Cooper 45rs (Stock)

      • Increased initial recoil while firing.

  • Armaguerra 43 (Submachine Gun)

    • Addressed an issue that prevented progression of challenges in the Mindgames camo category.

  • Type 11 (Light Machine Gun)

    • Decreased recoil while firing.

  • Bren (Light Machine Gun)

    • Increased sprintout time.

    • Increased hip-fire spread.

    • Oak & Shield 590mm Model 2B (Barrel)

      • Decreased ADS time (-8%).

    • .50 BMG 50 Round Mags (Magazine)

      • Increased ADS time.

      • Increased hip-fire spread.

  • Whitley (Light Machine Gun)

    • .50 BMG 150 Round Boxes (Magazine)

      • Decreased damage bonus (-32%).

  • M1 Garand (Marksman Rifle)

    • Decreased ADS time.

    • .30-06 and 6.5 Sakura Drums (Magazine)

      • Increased ammo capacity from 16 to 20 (+25%).

  • SVT-40 (Marksman Rifle)

    • Increased ADS time.

  • G-43 (Marksman Rifle)

    • Decreased ADS time.

    • Decreased hip-fire spread.

  • Kar98K (Sniper Rifle)

    • Addressed an issue that caused slower than intended ADS time when an Optic Attachment was not equipped.

  • Combat Shield (Melee)

    • Addressed an issue that allowed enemy Attack Dogs to deal damage through the Combat Shield.

  • Machine Pistol (Handgun)

    • Decreased recoil while firing.

    • Decreased hip-fire spread.

Perks

  • Engineer (Intel)

    • Increased the visibility of highlighted enemy Equipment and Killstreaks.

User Interface & Experience

  • Bug Fixes

    • Operators will now properly walk in the lobby while a Combat Shield and Pistol are equipped in the favorite loadout.

    • Combat Pacing and Quick Play Filter selections will no longer be reset after returning to the Main Menu.

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Experimental Playlist

A primary goal of the spawn system in Vanguard is to prevent players from spawning in a position where an enemy player immediately threatens them. We recognize that this system frequently fails to select a quality spawn point on smaller maps based on analytics and player feedback.

In the new Experimental Playlist, we have modified the spawn system to better determine the quality of a given spawn location on the map. With these changes, players should feel that spawns are less random, especially in objective-based modes. In the first iteration of what will be a reoccurring Experimental Playlist, players will experience a moshpit of the following maps and modes.

  • Maps: Shipment, Das Haus, and Dome

  • Modes (Core): Team Deathmatch, Kill Confirmed, Domination, and Hardpoint

The Experimental Playlist is available now! Give it a try and share your feedback with us on in our survey.

Attachments

The goal of the following changes is to transition some of the Chariot 18" Rapid Barrel penalties to the .50 BMG Mags. Players should find that the .50 BMG BAR is now more challenging, while the Barrel Attachment is a viable option on a wider variety of loadouts. Note: These changes were implemented on March 22.

  • Chariot 18" Rapid Barrel (BAR)

    • Decreased recoil while firing.

  • .50 BMG 20/30 Round Mags (BAR)

    • Increased initial recoil while firing.

    • Decreased horizontal recoil.

Perks

  • Engineer (Perk 2)

    • Players equipped with the Engineer Perk will no longer have their radar scrambled while an enemy Counter-Spy Plane is active.

      • Note: This change was implemented on March 22.

Field Upgrades

  • Tactical Insertion

    • Addressed an issue that causes an excessive amount of lights to emit once placed.

Killstreaks

  • Spy Plane (4 Kills)

    • Reverted unintentional increase to cruise speed.

  • Counter-Spy Plane (4 Kills)

    • Reverted unintentional increase to cruise speed.

    • The following Killstreaks are no longer restricted while an enemy Counter-Spy Plane is active.

      • Counter-Spy Plane (4 Kills)

      • Glide Bomb (5 Kills)

      • Bombing Run (7 Kills)

  • Ball Turret Gunner (12 Kills)

    • Increased audio levels while active.

      • Note: This change was implemented on March 22.

Modes

  • Arms Race

    • Players can no longer spawn on squadmates who are in a contested base.

    • Lethal and Tactical Equipment is no longer immediately refilled when a Field Upgrade is purchased at a Buy Station.

    • Players will no longer respawn with weapons equipped from the ground.

    • Improved the Victory and Defeat UI at the end of a match.

    • Addressed an exploit that allowed players within the protected area of an owned base to be killed by the Goliath Field Upgrade.

Ranked Play

  • Weapon Blueprints

    • Blueprints can now be equipped in Ranked Play and appear in-game with correct visuals.

    • Restricted attachments are flagged in Create-a-Class and automatically removed if the Blueprint is equipped in-game.

  • UI Improvements

    • Players using a controller can now cycle through player entries in the lobby list before a Ranked Play match starts.

    • Added various UI fixes.

ZOMBIES

Side Quests

  • New addition to the Dig Spots Side Quest for players to discover.

    • Note: This change was implemented on March 22.

Weapons

  • Addressed an issue where Magazine attachments on the Welgun SMG could cause reduced reserve ammo in Zombies.



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Stability & Performance

  • Stability improvements should result in better connectivity and lower rates of server disconnect errors.

  • Scrolling through a large friends list will no longer kick the player out of the Social menu.

  • Resolved a bug resulting in Dev Error 604, which was caused by being revived while a melee weapon and tactical equipment are equipped.

  • Resolved a bug resulting in Dev Error 5573 when using the “Ace Casual” and “Decorated” Operator Skins for Wade and Daniel.

  • Resolved a bug resulting in Dev Error 7272 when using the “Tooled Up” Operator Skin for Lucas.

Gameplay

  • Aim Assist

    • Addressed an issue that caused Aim Assist to intermittently deactivate while engaging an enemy player.

      • We appreciate your patience while we worked to resolve this issue. You can find additional insight on this bug on the Sledgehammer Games blog.

  • Destruction

    • Addressed an issue that allowed enemy nameplates to be seen through surfaces in various situations.

  • Progression

    • Addressed an issue that prevented players from earning XP for some Operators.

    • Addressed an issue that caused the “Hello There” Trophy to not be awarded upon joining a Clan.

Maps

  • Berlin

    • Addressed an exploit that allowed players to reach unintended locations near the Train Yard.

  • Bocage

    • Players will no longer spawn in the sight of enemies near the Water Wheel in Assault pacing Free-for-All.

  • Casablanca

    • Players will no longer spawn in the sight of enemies near the Hotel in Free-for-All

    • Addressed an issue that prevented the Patrol capture point from progressing near the Bridge.

  • Castle

    • Addressed exploits that allowed players to reach unintended locations in the Courtyard and Garden.

  • Desert Siege

    • Addressed exploits that allowed players to reach unintended locations near the Destroyed House, Train Station, and Courtyard.

    • Improved collision to prevent players from obstructing the view of their character near the Trench, Ammo Dump, and Destroyed House.

    • Improved collision to prevent an unintended line of sight near the Train Station.

  • Dome

    • Adjusted spawns to prevent players from facing interior walls upon respawn.

    • Improved spawn logic to avoid spawning players in locations where a teammate was recently killed.

  • Gavutu

    • Addressed an exploit that allowed players to reach an unintended location near the Arched Rock.

  • Gondola

    • Corrected lighting that caused a blue tint to be applied to the environment in certain locations.

    • Adjusted the capture point in Control to prevent players from capturing it from an unintended location near the Fire Watch Tower.

  • Oasis

    • Addressed an exploit that allowed players to reach an unintended location near Ruins East.

  • Paradise

    • Improved spawn logic to avoid spawning players near enemies in Team Deathmatch.

    • Players will no longer spawn in the sight of enemies on the Cliff Path.

    • Improved collision in several locations to prevent players from obstructing the view of their character.

    • Improved the pathing of the capture point in Patrol.

  • Radar

    • Addressed an issue that caused players to spawn out of bounds in Patrol.

    • Improved the pathing of the capture point in Patrol.

  • Sub Pens

    • Addressed an issue that caused players to spawn out of bounds near the Utility Room in Team Deathmatch.

    • Addressed an exploit that allowed players to reach unintended locations near the Dry Docks.

Modes

  • Kill Confirmed

    • Addressed an issue that caused server disconnect errors. Kill Confirmed has returned to the quickplay filter and featured playlist rotations.

Operators

  • Thomas (Yeti)

    • Thomas’s Date of Birth has been corrected in his Operator Bio.

  • Halima (Hellhounds)

    • Halima will no longer be invisible during her Highlight Intro.

Weapons

  • NEW: Armaguerra 43 (Submachine Gun)

    • Very high rate-of-fire SMG. Effective at short to medium range engagements.

    • Unlock the Armaguerra 43 through an SMG-based challenge or via Store Bundle.

  • Sten (Submachine Gun)

    • Stock attachments will no longer display incorrect textures.

  • Welgun (Submachine Gun)

    • In Gunsmith, ammo attachments that decrease reload quickness will now properly communicate this change.

  • KG M40 (Light Machine Gun)

    • Addressed an issue where the firing audio would not be affected by suppression attachments.

  • Type 99 (Sniper Rifle)

    • Decreased ADS time from 498ms to 400ms (-20%).

    • Decreased weapon sway while walking by 80%.

  • 3-Line Rifle (Sniper Rifle)

    • Decreased weapon sway while walking by 50%.

    • Decreased flinch intensity by 50%.

  • Kar98k (Sniper Rifle)

    • Decreased ADS time from 595ms to 500ms (-16%).

  • Sniper Rifles and Marksman Rifles

    • Decreased flinch intensity by 30%.

      • This change does not apply to the SVT-40, 3-Line Rifle, or Gorenko Anti-Tank Rifle.

Attachments

  • Shiraishi Short Barrel (Type 99)

    • Decreased ADS time multiplier from -10% to -5% (-50%).

  • Empress 514mm F01 (3-Line Rifle)

    • Decreased over-penetration range from 40m to 15m (-63%).

Killstreaks

  • Ball Turret Gunner (12 Kills)

    • Ball Turret Gunner usage is now properly tracked in the Barracks and on the scoreboard.

User Interface & Experience

  • Improvements

    • Added subtitles when previewing Operator Quips.

  • Bug Fixes

    • Barracks

      • Addressed an issue that prevented players who reached Level 1,000 in Season One from entering the Barracks menu.

    • Accessibility

      • Added the Menu Readability option to the Settings > Interface menu.

    • Social

      • An error will no longer be displayed when attempting to view the Social tab in the Clans menu.

      • Addressed an issue where the View Invite prompt would not function as intended.

    • After Action Report

      • Addressed an issue where the Scoreboard tab was missing from the After Action Report.

    • Customization

      • Completionist camos will now properly display current progress.

      • Calling Card Frames, Titles, and Killcam Themes can now be unequipped.

Bundles & Cosmetic Fixes

  • Blueprints

    • The “Shootout” and “Pawn Shop Special” Top Break Blueprints will now use the correct models for barrel, trigger action, magazine, and optic attachments.

    • The “Imperator” and “Run It Back” BAR Blueprints will now use the correct models for the CGC 27” 2B and Chariot 18” Rapid barrel attachment.

    • Adjusted the positioning of the ZF4 3.5X Rifle Scope on the “Ymir Curse” Volkssturmgewehr Blueprint.

    • Addressed an issue that caused the iron sights to be obstructed when the optic attachment was removed from the “Wasp” RATT Blueprint.

    • Fire Tracers will now be properly displayed when using the “Helm of Darkness” and “Blacksmith” Blueprints.

    • The Welgun Submachine Gun is now unlocked upon purchase of the “Heliox” Blueprint.

  • Other Items

    • Padmavati will no longer be invisible during her Highlight Intro when using the “Astrakhan” Operator Skin.

    • Addressed an issue that caused the camera to go out of bounds when using the “Trifecta” Highlight Intro.

    • Corrected the audio that is played when using the “Quicker They Fall”, “Asshole”, and “Badass” Operator Quips.

    • Several issues with Watches have been resolved including placement, invisibility, and animation.

    • Fixed the alignment of several Weapon Charms.

    • Corrected the alignment of Thomas’ cigar when previewing the “Smoked Out” Highlight Intro.

    • Corrected the alignment of Halima’s bottle when previewing the “Nice Shot” Highlight Intro.

       

RANKED PLAY

Top 250

  • Skill Division

    • New 8th Skill Division added above Challenger to feature the 250 highest-ranked players in the world.

  • Leaderboard

    • New Top 250 Leaderboard added to track the top players in Ranked Play, visible to all players in-game.

New Rewards

  • New Season Two Ranked Play rewards can be earned by completing Win Challenges and earning Ladder Placements.

    • Each new season of Ranked Play will introduce a new set of Season Rewards. Season Two rewards can only be earned in Season Two.

    • All rewards can be used in both Vanguard and Warzone once unlocked.

  • Season Two Rewards:

    • Two “Pro Issue” Weapon Blueprints

    • Two Weapon Camos: “Season Two Ladder Champion” & “Season Two Ranked Veteran”

    • Two Charms: “I Got Bomb” & “Mano-a-Mano”

    • “Don’t Be Salty” Spray

    • “Season Two Competitor” Sticker

  • Skill Division Rewards:

    • Exclusive “Ranked Legend” Solange Operator Skin awarded for winning 25 games in the Master Skill Division or higher

    • Animated Emblem awarded at the end of the season based on the player’s final Skill Division

    • Each Skill Division has a Charm that can be earned by winning 10 games in that Skill Division

Expanded Party Skill Restrictions

  • Players in Master & Challenger can now form parties with players up to one adjacent Skill Division away (previously only within 500 SR).

  • Players in Elite can now form parties with players up to two adjacent Skill Divisions away (previously only within 1,000 SR).

  • Players below Elite can continue to party up without restrictions, and can now party with players who haven’t yet completed their Seasonal Skill Evaluation matches.

  • Party Restriction rules are now determined by the highest Skill Division represented in the party.

  • Players are now less likely to get matched with other players who are outside of their current Party Skill Restrictions.

UI Updates

  • My Career & Rewards

    • Added new My Career & Rewards menu, where players can access their Rank, Rewards, and Skill Division screens for additional information.

      • Rewards Screen: Preview your Season Two & Skill Division Rewards and track your progress toward your next unlock.

      • Skill Division Screen: See where you stack up in the Skill Divisions with information on your current Skill Division, as well as your progress toward your next Tier promotion.

  • Progression

    • The player's current Rank number is now displayed above their Rank Icon in the Ranked Play lobby.

    • Players without a Rank will now appear as Unranked.

    • XP and Weapon XP summary screens are no longer shown after Ranked Play matches.

  • Ladder Events

    • The Ladder screen now defaults to the player's current position when opened.

    • Stars for previously earned Ranks now correctly appear as filled in on the Ranks screen.

    • Ranks 10-29 now display the correct number of Stars needed on the Ranks screen.

  • Restrictions

    • Create-a-Class, Killstreaks, and Field Upgrades menus now correctly display all restricted Ranked Play content as restricted. These restricted items can no longer appear to be equipped to Ranked Play loadouts.

  • How to Play Menu

    • Maps & Modes tab now displays accurate Ranked Play maps.

    • Added information about Victory Flames to the Ladder Events tab.

  • General

    • Addressed an issue that was causing the player's Operator to occasionally not appear in the Ranked Play menu.

    • Addressed an issue where players in their 5 Skill Evaluation matches would occasionally appear as being already placed in a Skill Division in some locations.

Rank Progression

  • Increased the number of Stars earned for each Ladder Placement to make progression through the 50 Ranks slightly faster:

    • 1st Place = 7 Stars (previously 5)

    • Top 5 = 6 Stars (previously 4)

    • Top 10 = 5 Stars (previously 3)

    • Top 25 = 3 Stars (previously 2)

    • Remaining players = 2 Stars (previously 1)

Disconnect Penalties

  • The first player to disconnect or quit a Ranked Play match in progress will receive a timed suspension from Ranked Play matchmaking, with increased suspension durations for repeat offenders.

  • Players receive SR and Ladder Point penalties if they quit or disconnect from a match in progress. These penalties are applied after their next completed match.

  • The first player to disconnect from the match receives a larger penalty than players who disconnect afterward.

Match Cancelation

  • Players will now see "Match Canceled" whenever a match is canceled due to uneven teams.

  • MVP Voting no longer displays after a match that was canceled after it started.

General

  • Resolved Dev Error 5476, which was occasionally displayed for some players when trying to access Ranked Play from the main menu.

  • Addressed an issue where players would occasionally not earn SR for a win after the entire enemy team had quit.

  • Addressed an issue where players could be automatically returned to the Lobby when scrolling on the Ladder screen.

  • Addressed an issue that was causing a small number of players to have empty Ranked Play classes and no ability to create Custom Classes.

 

ZOMBIES 

Dedicated Server Pause

  • Server Pause implemented for players in Solo and single-player Private matches on dedicated servers.

  • Players can pause for up to 2 hours collectively per match, and can continue to pause indefinitely in Offline/Local matches.

Inactivity Timer

  • Inactivity kick timer extended for players in Public matches.

New Covenants

  • Critical Expertise

    • Non-critical hits have a chance to become critical hits. Critical kills with Death Blow equipped will return ammo.

    • Rare: Non-critical hits have a 10% chance to be critical.

    • Epic: Non-critical hits have a 20% chance to be critical.

    • Legendary: Non-critical hits have a 30% chance to crit for 50% bonus damage.

  • Explosives Expert

    • Your explosions do more damage to the enemy and less damage to you. Splatterfest & Energy Mine explosion damage is increased. Ray Gun splash damage is not affected.

    • Rare: Your explosions do 50% more damage to the enemy and 50% less damage to you.

    • Epic: Your explosions do 75% more damage to the enemy and 75% less damage to you.

    • Legendary: Your explosions do 100% more damage to the enemy and 100% less damage to you.

Maps

  • "Terra Maledicta"

    • Addressed multiple issues where zombies could spawn in unintended locations.

    • Addressed multiple issues where zombie corpses could fall through the floor.

    • Addressed an issue where the Ray Gun could still be seen floating in space after acquiring it via Side Quest.

  • General

    • Closed various exploits in "Terra Maledicta" and "Der Anfang."

Objectives

  • Sacrifice

    • Sacrifice Objective now available in all maps.

Wonder Weapons

  • Decimator Shield

    • Reduced the Decimator Blast ability cooldown from 90 seconds to 60 seconds.

  • Ray Gun

    • Addressed an issue where the Ray Gun was not always used when the player was downed if they had it equipped.

Weapons

  • Added Weapon Unlock Challenge for the Armaguerra 43 SMG in Zombies.

  • Weapon Blueprints with custom visual effects will no longer lose these custom effects when upgraded at the Pack-a-Punch Machine.

  • Addressed an issue where players were not receiving Butcher Medals when getting five rapid kills with certain melee weapons.

Enemies

  • Addressed an issue where Brain Rot-controlled zombies were not attacking Strumkreigers and Zaballa the Deceiver.

  • Addressed an issue where Zaballa the Deceiver could fail to path to and attack players in some instances.

  • Addressed an issue where the Sturmkrieger's weapon could clip into its body during stun animations.

Season Challenges

  • Adjusted one of the Season Two Zombies Challenges to be completable with 75 Molotov kills.

Sprays

  • Addressed an issue where visual effects were not displaying correctly when using sprays in Zombies.

Stability

  • Fixed various stability issues related to Zaballa the Deceiver, Sturmkriegers, and Artifacts.

     

CAMPAIGN

Bug Fixes

  • Lady Nightingale

    • Addressed an issue where the player could not perform a takedown on Steiner which halted progression.

       

Multiplayer

Modes

  • Search and Destroy

    • Addressed an exploit that would reveal the enemy team’s bomb location.

Bug Fixes

  • Barracks

    • Incorrect XP requirement values will no longer be displayed in the Career Progression menu.

    • Incorrect Prestige and XP values will no longer be displayed in the Level Progression menu.

  • After Action Report

    • Prestige icons are no longer misaligned in the Level Up menu.

    • Incorrect Prestige values will no longer be displayed in the Summary menu.
       

Multiplayer

Maps

  • Casablanca

    • Fixed an issue where players would sometimes spawn near enemies in the Patrol mode.

    • Casablanca has returned to the map rotation in Patrol playlists.

Modes

  • Ranked Beta

    • Intuition Perk and Marksman Rifles will now appear as Restricted items in pre-match Create-a-Class in Ranked Play.

  • Champion Hill

    • Fixed an issue causing a “Lost Connection to Host” error message when attempting to load the Champion Hill - Solo mode in Private Match.

Attachments

  • Gung-Ho (Proficiency)

    • Decreased weapon sprint-out times.

Equipment

  • Gammon Bomb

    • Decreased explosive damage and explosion radius in Hardcore modes.

Perks

  • Fortified

    • Fully-healed players equipped with the Fortified Perk can no longer survive being stuck with a Sticky Bomb.

Killstreak

  • Spy Plane and Counter-Spy Plane

    • Decreased cruise speed.

Bundles & MTX

  • Year of the Tiger Bundle

    • The “Arrival of Luck” Weapon Charm has received an animation pass to improve physics and overall appearance. 

  • Death Bite Pro Pack

    • Roland’s “Toxic Run” Operator Skin will no longer appear multiple times in the Customization menu.
       

Zombies

Bug Fixes

  • Addressed an issue where the Sturmkrieger's targeting could break when multiple players backed away from it.

  • Added general stability fixes to "Terra Maledicta."
     

Multiplayer Updates

Weapons

  • Bug Fixes
    • MP-40 (Submachine Gun)
      • Rune Blueprint will now fire Shadow Tracer Rounds as intended. 
    • Welgun (Submachine Gun)
      • Addressed an issue which prevented weapon unlock progression in Multiplayer and Zombies.
    • Gorenko Anti-Tank Rifle (Sniper Rifle)
      • Fixed a bug that resulted in the Atomic (Completionist) camo from being equipped.
  • Balance Adjustments
    • MP-40 (Submachine Gun)
      • Decreased damage range.

Attachments

  • Bug Fixes
    • Proficiency (Sniper Rifles)
      • Addressed an issue that sometimes resulted in game disconnect while aiming down sights with the Quickscope Proficiency and the Hardscope Proficiency.

Killstreaks

  • Bug Fixes
    • Counter-Spy Plane (4 Killstreak)
      • No longer prevents the V-2 Rocket (25 Killstreak) from being used.
    • Mortar Strike (5 Killstreak)
      • Addressed a graphical issue which caused smoke and fire effects to populate more than once.
    • Bombing Run (7 Killstreak)
      • Server Snapshot Error should no longer occur when using Bombing Run
  • Balance Adjustments
    • Spy Plane (4 Killstreak)
      • Enters and exits the play space significantly faster, making it more vulnerable to being destroyed.
    • Counter-Spy Plane (4 Killstreak)
      • Enters and exits the play space significantly faster, making it more vulnerable to being destroyed.
    • Bombing Run (7 Killstreak)
      • Improvements to the flight path determination logic to further avoid damaging the player who called it in.
      • Decreased damage and damage radius of bombs.
    • Attack Dogs (10 Killstreak)
      • Added an audio cue to further communicate the position of a nearby Attack Dog.

Equipment

  • Bug Fixes
    • Incendiary Grenade
      • Addressed a graphical issue which caused smoke and fire effects to populate more than once.

Operators

  • Bug Fixes
    • Addressed a typo in Anna’s biography to reflect setting accuracy.

Challenges

  • Bug Fixes
    • Fixed a bug that prevented the Field Specialist challenge from progressing.
    • Addressed an issue which prevented “... kills while moving” challenges from progressing under certain circumstances.

Modes

  • Combat Pacing is now available for Hardcore modes in Quick Play.

Bundles

  • Bug Fixes
    • Motherland
      • The correct Calling Card “Food Ration” has been granted to players who purchased this Bundle. 
    • Bayou Bruiser
      • The correct Padmavati Calling Card has been granted to players who purchased this Bundle.

 

Zombies Updates

Gameplay

  • Addressed an issue where zombies could move at slower speeds than intended in "Terra Maledicta."

  • Super sprinters will now show up by Round 12 as intended.

Wonder Weapons

  • Ray Gun

    • Increased base damage, Pack-a-Punch damage, splash damage radius, ammo count, and ammo pickups per community feedback.

    • Base damage increased from 300 to 400.

    • Pack-a-Punch Tier I damage increased from 600 to 900.

    • Pack-a-Punch Tier II damage increased from 1200 to 1800.

    • Pack-a-Punch Tier III damage increased from 2400 to 3600.

  • Decimator Shield

    • Drastically increased base melee damage per community feedback.

    • Standard melee attack now kills normal zombies in one hit through Round 12.

Bug Fixes

  • Battle Pass Tier 100: The "White Mirage" Operator Skin's preview and item have been corrected. Players who reached Tier 100 prior to this update will be granted both versions of the Operator skin.
  • Players will now be shown the Season Two Story Cinematic upon loading into Vanguard for the first time during Season Two.

MULTIPLAYER UPDATES

Social

  • Fixed a bug that resulted in a spontaneous crash when scrolling through friends lists

Weapons

  • The Sten Mk5 Historia weapon blueprint spawns as a STG 44 on public MP matches

Bundles

  • Attack on Titan - Levi Edition Bundle

    • The Sten Historia weapon blueprint will no longer spawns as the STG44 in public Multiplayer matches

  • Paradise Lost Bundle

    • Halima's skin Fire Brand is now consistent with the preview.

  • Final Flight Bundle

    • The Hawk Blueprint will no longer use Ironsights instead of the Scope when Aiming Down Sights

Battle Pass

  • Tier 20 Reward “Beatrice Parisian skin”

    • An issue with the Beatrice Parisian skin has been fixed. All Tier 20 players have been granted this item retroactively.

ZOMBIES UPDATES

Wonder Weapons

  • Addressed an issue where the Decimator Shield would not respawn in the Corrupted Lands Arena if the player died.
     

RANKED PLAY BETA

Due to a stat-breaking issue that only appears in the live game environment, the Ranked Play Beta will not go live the morning of 2/17 as expected. Stay tuned to @Treyarch on Twitter for updates on launch timing while a fix is implemented.

New Pillar Mode will be available via the Vanguard Main Menu allowing players to play competitively, earn a Seasonal Skill Rating, compete in biweekly Ladder Events, and earn Ranked Play rewards. 

Competitive Game Modes, Maps, and Settings

  • Play competitive 4v4 using the same modes, maps, and settings used in the Call of Duty League ruleset.
  • Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Killstreaks are restricted based on official CDL competitive rules.

  • Game Modes: CDL Hardpoint, CDL Control, CDL Search & Destroy.

  • All unrestricted content is unlocked for players regardless of their current Military Rank Progression to ensure a level playing field for all players.

Seasonal Skill Rating

  • See where you stack up competitively each season by earning a visible Skill Rating (SR) and advancing your way through Skill Divisions and Tiers.
  • Play 5 Skill Evaluation Matches each season to earn a Seasonal Skill Rating and placement in one of 7 Skill Divisions. Each Skill Division has 5 Tiers.
  • Earn or lose Skill Rating after each match based on win/loss and personal performance.
  • Skill Ratings are reset at the end of each season.

Progressive Rank

  • Progressive Rank celebrates the player's Ranked Play journey and success in Ladder Events.
  • Players start UNRANKED and earn Rank 1 the first time they are placed on a Ladder.
  • Progress your Rank by earning Stars based on final Ladder Event position.
  • There are 50 Ranks to earn in Vanguard Ranked Play. Rank carries over from season to season and is never reset.

Rewards

  • Earn a Calling Card and Emblem every 5 Ranks.
  • Reach Rank 50 to unlock the Ranked Royalty Solange Operator Skin, an animated Calling Card, and Emblem.

  • At the end of each season, earn an animated Emblem that celebrates your highest Skill Division that season.

  • Unlocked rewards can be used in both Vanguard and Warzone.

  • Additional Ranked Play Rewards such as Weapon Blueprints, Camos, Charms, a Master Skill Division Operator Skin, and more are coming in-season.

  • Each additional Ranked Play season will feature a new set of exclusive rewards to earn.

Ladder Events

  • Compete in 50-player Tournament Ladder Events to earn Stars and progress your Ranked Play Progressive Rank.

  • Play in 2 Ladder Events a week: Weekday Ladder (Monday-Friday) & Weekend Ladder (Friday-Monday).

  • After completing your 5 Skill Evaluation Matches, play 1 Placement Match while a Ladder Event is active to get placed on a 50-player Ladder.

  • Earn 200 Bonus Points the first time you are placed on each Ladder.

  • Earn 100 Ladder Points after each win and -61 Ladder Points after each loss.

  • Each day of a Ladder Event, earn 20 Bonus Points after each of your first 5 wins of the day up to a maximum of 100 Daily Bonus Points.

  • At the end of each Ladder Event, Stars are awarded based on final Ladder Position:

    • 1st = 5 Stars

    • Top 5 = 4 Stars

    • Top 10 = 3 Stars

    • Top 25 = 2 Stars

    • Top 50 = 1 Star

  • Competitive Integrity Features

    • Players who disconnect or quit matches will receive Ladder Point and SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders.

    • Repeated Friendly Fire will also result in players being kicked from games and receiving penalties and suspensions.

    • If a player quits or disconnects before the start of a match, the match will be canceled, and the remaining players will be returned to the main menu.

  • Party SR Restrictions

    • To ensure competitive and balanced matches, players can only party up with other players with similar Skill Ratings:

      • Challenger & Master Players: Parties must be within 500 SR.

      • Elite & Expert Players: Parties must be within 1000 SR.

      • Advanced, Specialist & Contender Players: No Party Restrictions.

      • Players in Expert or higher may not form Parties with players who haven't yet completed their Seasonal Skill Evaluation Matches.

MULTIPLAYER UPDATES

Stability

  • Made several improvements to player textures and animations that resulted in Packet Burst spikes. 

  • Stability improvements should result in better connectivity and lower crash rates. The time to connect to Online Services should also be reduced.   

  • Fixed a bug that resulted in disconnecting during MVP Highlight Animations.

Maps

  • General

    • A thorough pass on map environments has been completed to fix objects with unintended collision, issues with portaling through the ground, and to remove out-of-map exploits.

  • Champion Hill

    • There will no longer be two consecutive buy rounds at the beginning of every Champion Hill Duos 2v2 private match.

    • A bug has been resolved that resulted in players losing Perk and Field Upgrade functionality in Private Matches if they played a match in Champion Hill previously.

    • Spawn improvements have been made for teams of three.

Modes

  • Control

    • Fixed a bug that resulted in matches ending prematurely after spectator disconnects.

    • Late match joiners are now able to spawn in when lives are available.

    • Swapping to spectate/different teams now consistently updates the lives left.

    • The last player alive warning now consistently appears.

  • Private Matches

    • Silent Plant Option now works in Search and Destroy Private matches (fixed Feb 3rd).

Progression

  • Seasonal Challenges

    • All players can now unlock Season 1 Mastery Cards after completing all challenges.

    • Field Specialist challenge is now tracking for all players.

    • Counter Measures challenges are now tracking consistently for all players.

  • Operator Challenges

    • The Diamond operator skins will now unlock for Barbarian and Shadow operators.

  • Welgun 

    • Gold and Diamond camos are now unlockable after completing all weapon Challenges.

  • Launchers 

    • Ground based Killlstreaks now count towards the 'Deadeye' camo.

Weapon Adjustments

  • Throwing Knife

    • Distortion VFX have been removed.

Equipment

  • Incendiary Grenade

    • Fixed a bug that caused additional visuals to appear when Incendiary Grenades are used.

    • Number of Incendiary Grenade uses are now tracked in your combat record.

Perks

  • Dauntless

    • Suppression no longer applies to players with the Dauntless perk when the player is hit by shots.

Killstreaks

  • Glide Bomb

    • Fixed a bug that resulted in graphical corruption when Attack Dogs were killed by a Glide Bomb.

  • Mortar Barrage

    • Fixed a bug that resulted in the flare and smoke VFX from previously called-in Mortar Barrages temporarily re-appear.

    • Deploying the Mortar Barrage will no longer force-switch the player's weapon.

  • Flamenaut

    • Activating the killstreak and getting killed at the same time will now grant you the killstreak.

Field Upgrade

  • Fix a bug with Deployable Cover that resulted in constant screen shake.

Bundles & MTX

  • Year of the Tiger  

    • Players who purchased this Bundle but did not receive the Tiger Blueprint, should now have the item.

  • Red Reactor Mastercraft 

    • Tracers are now displayed on weapons as intended.

  • Graveyard Shift Mastercraft

    • “Ashed” tracers will now display correctly when applied to the Ore Sniper Rifle.

  • Animalistic

    • Fixed a lighting bug with the Aquatint SMG that cause an unintended lighting effect.

  • Santa Slay

    • The Lucas Operator outfit, “Yarn Burner”, is no longer invisible for some players.

UI/UX

  • A bug has been fixed that stopped players being unable to select a weapon when editing Prestige weapon classes.

  • Prestige player progression is now viewable and tracking properly.

  • Watch preview is no longer missing from the Battle Pass menu.

Misc

  • A bug resulting in Play of the Game not playing or ending early has been fixed.

  • Quips no longer play after an Operator is dead.

  • Free Trial players should no longer encounter the error "This content is only available in the full game.
     

ZOMBIES UPDATES

Maps

  • "Terra Maledicta"

    • New Zombies experience located in Egypt available on Feb. 14th.

  • Arenas

    • Three new Arenas available in "Terra Maledicta": Eastern Desert, Corrupted Lands, and Hall of Truth.

Story Quest

  • New Story Quest available in "Terra Maledicta" starting at 9AM PT / 12PM ET on Feb. 14th.

New Intel

  • New narrative intel available in "Terra Maledicta" to advance the Dark Aether story.

Wonder Weapons

  • Ray Gun

    • Ray Gun Wonder Weapon available via the Mystery Box and loot drops on Feb. 10th.

  • Decimator Shield

    • Available via the Story Quest in "Terra Maledicta."

    • Added to the Mystery Box once it has been obtained from the Story Quest.

    • Offers players superior protection and the unique Decimation Blast ability.

New Ally

  • Vercanna the Last

    • New Dark Aether entity available, featuring the Healing Aura ability via her Artifact, the Wand of the Wilds.

Enemies

  • Zaballa the Deceiver

    • New enemy type added to "Terra Maledicta" and "Der Anfang."

Objectives

  • Sacrifice

    • New Objective type available in "Terra Maledicta," and added to "Der Anfang" at a later date.

    • Keep the Syphoncores from feeding on undead essence to stop the hordes from being unleashed. Prevent zombies from filling all three Syphoncores to stop the dark ceremony and complete the Objective.

  • Void

    • Modified the way the Objective complete XP bonus is awarded when returning to Stalingrad after a Void Objective in "Der Anfang."

  • Harvest

    • Closed exploits related to the Sin Eater in "Der Anfang."

Artifacts

  • Healing Aura

    • New upgradable ability available via Vercanna the Last's Artifact.

    • Tiers:

      • Tier I - The Wand of the Wilds summons Vercanna's Life Energy to instantly heal yourself and allies to full health.

      • Tier II - Knock down normal enemies and stun Sturmkriegers near each player.

      • Tier III - Revive all downed allies.

      • Tier IV - Revived allies have their lost Perks returned.

      • Tier V - The Life Energy persists at each location for 10 seconds and continues to heal and revive players.

  • Energy Mine

    • Energy Mine now triggers the Splatterfest Covenant.

  • Frost Blast

    • Frost Blast Tier I now freezes Sturmkriegers.

  • Aether Shroud

    • Addressed an issue where players weren’t being ignored by zombies after activating Aether Shroud immediately following a Self-Revive.

Covenants

  • Artifact Ward

    • New ability with three rarities added to the Altar of Covenants on Feb. 10th.

    • Equip for a chance to trigger your Artifact for free when hit by a melee attack from the rear.

    • Rarities:

      • Rare: Being hit by a melee attack on the back has a chance to trigger your Artifact

      • Epic: Being hit by a melee attack on the back has a higher chance to trigger your Artifact.

      • Legendary: Being hit by a melee attack anywhere has a higher chance to trigger your Artifact.

Weapons

  • Season Two

    • KG M40 and Whitley available in Zombies loadouts once unlocked via the Season Two Battle Pass.

  • Unlock Challenges

    • New Weapon Unlock Challenges added to Zombies for the Cooper Carbine and Gorenko Anti-Tank Rifle.

  • Support

    • The Warmachine and Deathmachine can now be obtained from the Mystery Box, chests, and as loot drops from enemies. 

    • Addressed an issue where critical damage was not being correctly displayed for the Warmachine.

  • General

    • Addressed various issues with attempting to swap out a melee weapon for a weapon from the ground.

Pack-a-Punch Camos

  • New Camos

    • Three new camos available at the Pack-a-Punch machine in "Terra Maledicta."

  • General

    • Pack-a-Punch Camos in "Der Anfang" are now animated.

    • Pack-a-Punch Camos now properly apply to Weapon Blueprints, weapons found in the Mystery Box, and weapons dropped by enemies.

Challenges

  • Season Challenges

    • New Season Challenges available at the start of Season Two.

    • Addressed an issue where the Season One Mastery Calling Card was not displayed correctly.

  • General

    • Addressed an issue where Launchers and the Combat Shield were not correctly contributing to certain Challenges.

    • Addressed various UI issues related to Challenges.

Stability

  • Fixed various stability issues related to Covenants, Objectives, Perks, Power-Ups, and Equipment

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