11.17.21

Call of Duty®: Vanguard Preseason Patch Notes

by Sledgehammer Games

Multiplayer

  • Weapon Tuning

    • Reduced the effects of ADS Spread (aka Bloom) on base weapons (without attachments).

      • Dev Note: Attachments improving Accuracy will reduce ADS Spread. Attachments with Accuracy penalties will increase the effects of ADS Spread. 

    • Balance pass on all Shotguns affecting range, pellet spread, hipfire penalty, and more.

  • Weapon Challenges

    • Fixed an issue where the MK11 launcher’s Long Shot Challenges were not tracking.

    • Corrected a mislabeled Proficiency required for the Mind Games Challenge for the Automaton. 

    • Fixed a bug preventing the player from completing the Deadeye Challenge for the Fighting Knife.

  • UI - Gameplay

    • Fixed the Search and Destroy bomb glitch where players could see when an enemy was defusing the bomb.

  • Perks

    • Fixed the Gung Ho sprint speed shooting glitch - Slow down, friends.

  • Field Upgrade

    • Fixed a bug where players had 10x the amount of Armor HP than normal.

  • Challenges

    • Fixed a bug where the Grizzled Veteran Challenge - Get 50 Eliminations in Objective Modes was not tracking properly.

  • XP

    • Operators’ favorite weapons now provide the correct amount of XP when used.

  • Clan Tags

    • You know you shouldn’t be rocking the SHG, IW, and Raven tags. Now we’ve made it so you can’t. 

Zombies

  • Exfil 

    • Addressed an issue where the player could still interact with the Exfil portal after failing to Exfil.

  • Progression

    • Corrected the MVP Highlight unlock text that displays when reaching Level 5 with Solange.

  • Covenants

    • Addressed an issue where Legendary Covenants were still not appearing for some players.

Global

  • PS5 – Resolved issue where players could not start up Vanguard if they had less than 40gb of space available

Multiplayer

  • Maps: 
    • Shipment now available in public matches
  • Weapons
    • Fixed bug preventing players from equipping camos
    • Players can no longer equip camos they do not own
  • Clans
    • Fixed issue where Clan Members would crash when attempting to send a clan invite
  • Progression
    • Corrected inconsistencies for Next Unlock in the Operators Tab

Zombies

  • Scoreboard
    • Addressed an issue where players could not view the Scoreboard after dying or after Exfil.
  • UI
    • Addressed an issue where players could not view Armor Health in the HUD.
  • Objectives
    • Addressed an issue where Objectives would not start properly, preventing progression.

Multiplayer

  • Weapons
    • Nerfed the Vital + Cal Up combination
    • Nerfed Buckslug
  • Post-Match
    • Reduced the MVP Voting screen duration by 5 seconds
  • Progression
    • Fixed Clan Progression issue where progression was stuck at Level 2
  • Field Upgrades
    • Fixed an issue where using Dead Drop sometimes prevented the player from deploying any more Killstreaks earned

Zombies

  • Progression
    • Addressed an issue that could reset progress for NZ-41 Camo Challenges
  • Pack-a-Punch
    • Addressed an issue where players could lose their Pack-a-Punch weapon mid-round
  • Gameplay
    • Closed an exploit in Stalingrad where zombies could not reach the player 

Campaign

  • Audio
    • Fixed audio sync issues in Stalingrad levels

Multiplayer

  • Progression
    • Fixed an issue where Reticles were not unlocking properly

Zombies

  • Loadouts
    • Addressed an issue where the player was not prompted to select a Loadout at the start of the match
    • Addressed an issue where the player could spawn into the match without a weapon

Multiplayer

  • Gameplay
    • Fixed a spawn trap in the cave on Numa Numa while playing Domination, Team Deathmatch, or Kill Confirmed
    • Incendiary rounds no longer trigger a fire death or burn damage voiceover on corpses
    • Fixed players spawning into a buy round with fists and no secondary weapons
    • Fixed spawning close to enemies on Desert Siege
    • Fixed FFA losses recording as wins for Operator challenges.
  • Post-Match
    • Fixed a rare crash on the MVP voting screen
    • Invisible player models in MVP voting and Play of the Game have been fixed
  • Progression
    • Changed all Point Blank challenges to Close Range challenges, making it easier for the player to complete, most notably for Sniper Rifles
    • Fixed reticles challenges that were not tracking past the first challenge
    • Fixed the broken clan XP bar display after Level 1
    • Fixed a bug affecting Constanze's skin progression
    • Inaccurate unlock requirements for Weapon Challenges now display correctly
    • Operator Challenges no longer appear to reset after completion
  • Menu and Settings
    • Fixed a messaging error in Champion Hill about purchasing the BAR when the weapon was not purchased
    • Fixed a rare bug that caused the player’s FoV to lock
  • Campaign:
    • Mid-level checkpoint save data has been invalidated for some.

Zombies

  • Gameplay
    • Addressed an issue that allowed players to get outside of the map
    • Addressed issues with players who died in a downed state not transitioning properly to Spectator mode
    • Addressed an issue that gave players the default pistol when downed instead of the Pack-a-Punched version, if they owned one

Global

  • Xbox - Fixed bug where user was not joinable and unable to send invites after resuming the game from a suspended state
  • Players unable to redeem codes for incentives such as XP Bonuses, Calling Cards, and Emblems can now redeem rewards

Multiplayer

  • Weapons
    • Combat Shield now protects the player’s back while stowed

Multiplayer

  • Progression
    • 1911 Pistol will now progress past Level 50
    • Weapons can now be accessed in the Loadouts/Gunsmith after Level 66

Zombies

  • Progression
    • Pistol challenges that required 7 attachments can now be properly completed
  • Exfil
    • Exfil kill counter now correctly tracks zombies killed
  • Support
    • Self-Revive meter no longer fails to show progress
  • Objectives
    • Players that die outside of the damage barrier during the Transmit Objective no longer take damage over time upon reviving in the hub area
  • Covenants
    • All players should now be able to receive Legendary Covenant options at the Altar of Covenants
  • After-Action Report
    • Players are no longer returned to the Lobby when attempting to view post-match unlocks in the After-Action Report
  • Field Upgrades
    • Addressed an issue where players who recovered from being downed were unable to use Field Upgrades in rare instances