02.13.22

Vanguard Season Two Patch Notes

by Sledgehammer Games

Multiplayer Updates

Weapons

  • Bug Fixes
    • MP-40 (Submachine Gun)
      • Rune Blueprint will now fire Shadow Tracer Rounds as intended. 
    • Welgun (Submachine Gun)
      • Addressed an issue which prevented weapon unlock progression in Multiplayer and Zombies.
    • Gorenko Anti-Tank Rifle (Sniper Rifle)
      • Fixed a bug that resulted in the Atomic (Completionist) camo from being equipped.
  • Balance Adjustments
    • MP-40 (Submachine Gun)
      • Decreased damage range.

Attachments

  • Bug Fixes
    • Proficiency (Sniper Rifles)
      • Addressed an issue that sometimes resulted in game disconnect while aiming down sights with the Quickscope Proficiency and the Hardscope Proficiency.

Killstreaks

  • Bug Fixes
    • Counter-Spy Plane (4 Killstreak)
      • No longer prevents the V-2 Rocket (25 Killstreak) from being used.
    • Mortar Strike (5 Killstreak)
      • Addressed a graphical issue which caused smoke and fire effects to populate more than once.
    • Bombing Run (7 Killstreak)
      • Server Snapshot Error should no longer occur when using Bombing Run
  • Balance Adjustments
    • Spy Plane (4 Killstreak)
      • Enters and exits the play space significantly faster, making it more vulnerable to being destroyed.
    • Counter-Spy Plane (4 Killstreak)
      • Enters and exits the play space significantly faster, making it more vulnerable to being destroyed.
    • Bombing Run (7 Killstreak)
      • Improvements to the flight path determination logic to further avoid damaging the player who called it in.
      • Decreased damage and damage radius of bombs.
    • Attack Dogs (10 Killstreak)
      • Added an audio cue to further communicate the position of a nearby Attack Dog.

Equipment

  • Bug Fixes
    • Incendiary Grenade
      • Addressed a graphical issue which caused smoke and fire effects to populate more than once.

Operators

  • Bug Fixes
    • Addressed a typo in Anna’s biography to reflect setting accuracy.

Challenges

  • Bug Fixes
    • Fixed a bug that prevented the Field Specialist challenge from progressing.
    • Addressed an issue which prevented “... kills while moving” challenges from progressing under certain circumstances.

Modes

  • Combat Pacing is now available for Hardcore modes in Quick Play.

Bundles

  • Bug Fixes
    • Motherland
      • The correct Calling Card “Food Ration” has been granted to players who purchased this Bundle. 
    • Bayou Bruiser
      • The correct Padmavati Calling Card has been granted to players who purchased this Bundle.

 

Zombies Updates

Gameplay

  • Addressed an issue where zombies could move at slower speeds than intended in "Terra Maledicta."

  • Super sprinters will now show up by Round 12 as intended.

Wonder Weapons

  • Ray Gun

    • Increased base damage, Pack-a-Punch damage, splash damage radius, ammo count, and ammo pickups per community feedback.

    • Base damage increased from 300 to 400.

    • Pack-a-Punch Tier I damage increased from 600 to 900.

    • Pack-a-Punch Tier II damage increased from 1200 to 1800.

    • Pack-a-Punch Tier III damage increased from 2400 to 3600.

  • Decimator Shield

    • Drastically increased base melee damage per community feedback.

    • Standard melee attack now kills normal zombies in one hit through Round 12.

Bug Fixes

  • Battle Pass Tier 100: The "White Mirage" Operator Skin's preview and item have been corrected. Players who reached Tier 100 prior to this update will be granted both versions of the Operator skin.
  • Players will now be shown the Season Two Story Cinematic upon loading into Vanguard for the first time during Season Two.

MULTIPLAYER UPDATES

Social

  • Fixed a bug that resulted in a spontaneous crash when scrolling through friends lists

Weapons

  • The Sten Mk5 Historia weapon blueprint spawns as a STG 44 on public MP matches

Bundles

  • Attack on Titan - Levi Edition Bundle

    • The Sten Historia weapon blueprint will no longer spawns as the STG44 in public Multiplayer matches

  • Paradise Lost Bundle

    • Halima's skin Fire Brand is now consistent with the preview.

  • Final Flight Bundle

    • The Hawk Blueprint will no longer use Ironsights instead of the Scope when Aiming Down Sights

Battle Pass

  • Tier 20 Reward “Beatrice Parisian skin”

    • An issue with the Beatrice Parisian skin has been fixed. All Tier 20 players have been granted this item retroactively.

ZOMBIES UPDATES

Wonder Weapons

  • Addressed an issue where the Decimator Shield would not respawn in the Corrupted Lands Arena if the player died.
     

RANKED PLAY BETA

Due to a stat-breaking issue that only appears in the live game environment, the Ranked Play Beta will not go live the morning of 2/17 as expected. Stay tuned to @Treyarch on Twitter for updates on launch timing while a fix is implemented.

New Pillar Mode will be available via the Vanguard Main Menu allowing players to play competitively, earn a Seasonal Skill Rating, compete in biweekly Ladder Events, and earn Ranked Play rewards. 

Competitive Game Modes, Maps, and Settings

  • Play competitive 4v4 using the same modes, maps, and settings used in the Call of Duty League ruleset.
  • Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Killstreaks are restricted based on official CDL competitive rules.

  • Game Modes: CDL Hardpoint, CDL Control, CDL Search & Destroy.

  • All unrestricted content is unlocked for players regardless of their current Military Rank Progression to ensure a level playing field for all players.

Seasonal Skill Rating

  • See where you stack up competitively each season by earning a visible Skill Rating (SR) and advancing your way through Skill Divisions and Tiers.
  • Play 5 Skill Evaluation Matches each season to earn a Seasonal Skill Rating and placement in one of 7 Skill Divisions. Each Skill Division has 5 Tiers.
  • Earn or lose Skill Rating after each match based on win/loss and personal performance.
  • Skill Ratings are reset at the end of each season.

Progressive Rank

  • Progressive Rank celebrates the player's Ranked Play journey and success in Ladder Events.
  • Players start UNRANKED and earn Rank 1 the first time they are placed on a Ladder.
  • Progress your Rank by earning Stars based on final Ladder Event position.
  • There are 50 Ranks to earn in Vanguard Ranked Play. Rank carries over from season to season and is never reset.

Rewards

  • Earn a Calling Card and Emblem every 5 Ranks.
  • Reach Rank 50 to unlock the Ranked Royalty Solange Operator Skin, an animated Calling Card, and Emblem.

  • At the end of each season, earn an animated Emblem that celebrates your highest Skill Division that season.

  • Unlocked rewards can be used in both Vanguard and Warzone.

  • Additional Ranked Play Rewards such as Weapon Blueprints, Camos, Charms, a Master Skill Division Operator Skin, and more are coming in-season.

  • Each additional Ranked Play season will feature a new set of exclusive rewards to earn.

Ladder Events

  • Compete in 50-player Tournament Ladder Events to earn Stars and progress your Ranked Play Progressive Rank.

  • Play in 2 Ladder Events a week: Weekday Ladder (Monday-Friday) & Weekend Ladder (Friday-Monday).

  • After completing your 5 Skill Evaluation Matches, play 1 Placement Match while a Ladder Event is active to get placed on a 50-player Ladder.

  • Earn 200 Bonus Points the first time you are placed on each Ladder.

  • Earn 100 Ladder Points after each win and -61 Ladder Points after each loss.

  • Each day of a Ladder Event, earn 20 Bonus Points after each of your first 5 wins of the day up to a maximum of 100 Daily Bonus Points.

  • At the end of each Ladder Event, Stars are awarded based on final Ladder Position:

    • 1st = 5 Stars

    • Top 5 = 4 Stars

    • Top 10 = 3 Stars

    • Top 25 = 2 Stars

    • Top 50 = 1 Star

  • Competitive Integrity Features

    • Players who disconnect or quit matches will receive Ladder Point and SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders.

    • Repeated Friendly Fire will also result in players being kicked from games and receiving penalties and suspensions.

    • If a player quits or disconnects before the start of a match, the match will be canceled, and the remaining players will be returned to the main menu.

  • Party SR Restrictions

    • To ensure competitive and balanced matches, players can only party up with other players with similar Skill Ratings:

      • Challenger & Master Players: Parties must be within 500 SR.

      • Elite & Expert Players: Parties must be within 1000 SR.

      • Advanced, Specialist & Contender Players: No Party Restrictions.

      • Players in Expert or higher may not form Parties with players who haven't yet completed their Seasonal Skill Evaluation Matches.

MULTIPLAYER UPDATES

Stability

  • Made several improvements to player textures and animations that resulted in Packet Burst spikes. 

  • Stability improvements should result in better connectivity and lower crash rates. The time to connect to Online Services should also be reduced.   

  • Fixed a bug that resulted in disconnecting during MVP Highlight Animations.

Maps

  • General

    • A thorough pass on map environments has been completed to fix objects with unintended collision, issues with portaling through the ground, and to remove out-of-map exploits.

  • Champion Hill

    • There will no longer be two consecutive buy rounds at the beginning of every Champion Hill Duos 2v2 private match.

    • A bug has been resolved that resulted in players losing Perk and Field Upgrade functionality in Private Matches if they played a match in Champion Hill previously.

    • Spawn improvements have been made for teams of three.

Modes

  • Control

    • Fixed a bug that resulted in matches ending prematurely after spectator disconnects.

    • Late match joiners are now able to spawn in when lives are available.

    • Swapping to spectate/different teams now consistently updates the lives left.

    • The last player alive warning now consistently appears.

  • Private Matches

    • Silent Plant Option now works in Search and Destroy Private matches (fixed Feb 3rd).

Progression

  • Seasonal Challenges

    • All players can now unlock Season 1 Mastery Cards after completing all challenges.

    • Field Specialist challenge is now tracking for all players.

    • Counter Measures challenges are now tracking consistently for all players.

  • Operator Challenges

    • The Diamond operator skins will now unlock for Barbarian and Shadow operators.

  • Welgun 

    • Gold and Diamond camos are now unlockable after completing all weapon Challenges.

  • Launchers 

    • Ground based Killlstreaks now count towards the 'Deadeye' camo.

Weapon Adjustments

  • Throwing Knife

    • Distortion VFX have been removed.

Equipment

  • Incendiary Grenade

    • Fixed a bug that caused additional visuals to appear when Incendiary Grenades are used.

    • Number of Incendiary Grenade uses are now tracked in your combat record.

Perks

  • Dauntless

    • Suppression no longer applies to players with the Dauntless perk when the player is hit by shots.

Killstreaks

  • Glide Bomb

    • Fixed a bug that resulted in graphical corruption when Attack Dogs were killed by a Glide Bomb.

  • Mortar Barrage

    • Fixed a bug that resulted in the flare and smoke VFX from previously called-in Mortar Barrages temporarily re-appear.

    • Deploying the Mortar Barrage will no longer force-switch the player's weapon.

  • Flamenaut

    • Activating the killstreak and getting killed at the same time will now grant you the killstreak.

Field Upgrade

  • Fix a bug with Deployable Cover that resulted in constant screen shake.

Bundles & MTX

  • Year of the Tiger  

    • Players who purchased this Bundle but did not receive the Tiger Blueprint, should now have the item.

  • Red Reactor Mastercraft 

    • Tracers are now displayed on weapons as intended.

  • Graveyard Shift Mastercraft

    • “Ashed” tracers will now display correctly when applied to the Ore Sniper Rifle.

  • Animalistic

    • Fixed a lighting bug with the Aquatint SMG that cause an unintended lighting effect.

  • Santa Slay

    • The Lucas Operator outfit, “Yarn Burner”, is no longer invisible for some players.

UI/UX

  • A bug has been fixed that stopped players being unable to select a weapon when editing Prestige weapon classes.

  • Prestige player progression is now viewable and tracking properly.

  • Watch preview is no longer missing from the Battle Pass menu.

Misc

  • A bug resulting in Play of the Game not playing or ending early has been fixed.

  • Quips no longer play after an Operator is dead.

  • Free Trial players should no longer encounter the error "This content is only available in the full game.
     

ZOMBIES UPDATES

Maps

  • "Terra Maledicta"

    • New Zombies experience located in Egypt available on Feb. 14th.

  • Arenas

    • Three new Arenas available in "Terra Maledicta": Eastern Desert, Corrupted Lands, and Hall of Truth.

Story Quest

  • New Story Quest available in "Terra Maledicta" starting at 9AM PT / 12PM ET on Feb. 14th.

New Intel

  • New narrative intel available in "Terra Maledicta" to advance the Dark Aether story.

Wonder Weapons

  • Ray Gun

    • Ray Gun Wonder Weapon available via the Mystery Box and loot drops on Feb. 10th.

  • Decimator Shield

    • Available via the Story Quest in "Terra Maledicta."

    • Added to the Mystery Box once it has been obtained from the Story Quest.

    • Offers players superior protection and the unique Decimation Blast ability.

New Ally

  • Vercanna the Last

    • New Dark Aether entity available, featuring the Healing Aura ability via her Artifact, the Wand of the Wilds.

Enemies

  • Zaballa the Deceiver

    • New enemy type added to "Terra Maledicta" and "Der Anfang."

Objectives

  • Sacrifice

    • New Objective type available in "Terra Maledicta," and added to "Der Anfang" at a later date.

    • Keep the Syphoncores from feeding on undead essence to stop the hordes from being unleashed. Prevent zombies from filling all three Syphoncores to stop the dark ceremony and complete the Objective.

  • Void

    • Modified the way the Objective complete XP bonus is awarded when returning to Stalingrad after a Void Objective in "Der Anfang."

  • Harvest

    • Closed exploits related to the Sin Eater in "Der Anfang."

Artifacts

  • Healing Aura

    • New upgradable ability available via Vercanna the Last's Artifact.

    • Tiers:

      • Tier I - The Wand of the Wilds summons Vercanna's Life Energy to instantly heal yourself and allies to full health.

      • Tier II - Knock down normal enemies and stun Sturmkriegers near each player.

      • Tier III - Revive all downed allies.

      • Tier IV - Revived allies have their lost Perks returned.

      • Tier V - The Life Energy persists at each location for 10 seconds and continues to heal and revive players.

  • Energy Mine

    • Energy Mine now triggers the Splatterfest Covenant.

  • Frost Blast

    • Frost Blast Tier I now freezes Sturmkriegers.

  • Aether Shroud

    • Addressed an issue where players weren’t being ignored by zombies after activating Aether Shroud immediately following a Self-Revive.

Covenants

  • Artifact Ward

    • New ability with three rarities added to the Altar of Covenants on Feb. 10th.

    • Equip for a chance to trigger your Artifact for free when hit by a melee attack from the rear.

    • Rarities:

      • Rare: Being hit by a melee attack on the back has a chance to trigger your Artifact

      • Epic: Being hit by a melee attack on the back has a higher chance to trigger your Artifact.

      • Legendary: Being hit by a melee attack anywhere has a higher chance to trigger your Artifact.

Weapons

  • Season Two

    • KG M40 and Whitley available in Zombies loadouts once unlocked via the Season Two Battle Pass.

  • Unlock Challenges

    • New Weapon Unlock Challenges added to Zombies for the Cooper Carbine and Gorenko Anti-Tank Rifle.

  • Support

    • The Warmachine and Deathmachine can now be obtained from the Mystery Box, chests, and as loot drops from enemies. 

    • Addressed an issue where critical damage was not being correctly displayed for the Warmachine.

  • General

    • Addressed various issues with attempting to swap out a melee weapon for a weapon from the ground.

Pack-a-Punch Camos

  • New Camos

    • Three new camos available at the Pack-a-Punch machine in "Terra Maledicta."

  • General

    • Pack-a-Punch Camos in "Der Anfang" are now animated.

    • Pack-a-Punch Camos now properly apply to Weapon Blueprints, weapons found in the Mystery Box, and weapons dropped by enemies.

Challenges

  • Season Challenges

    • New Season Challenges available at the start of Season Two.

    • Addressed an issue where the Season One Mastery Calling Card was not displayed correctly.

  • General

    • Addressed an issue where Launchers and the Combat Shield were not correctly contributing to certain Challenges.

    • Addressed various UI issues related to Challenges.

Stability

  • Fixed various stability issues related to Covenants, Objectives, Perks, Power-Ups, and Equipment

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.

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